Daft CTF

User made maps to use on servers.
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ahs3
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Daft CTF

Post by ahs3 »

original discussion here. http://my.bzflag.org/bb/viewtopic.php?f=66&t=14132

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Its up at bzbattleground:5022

enjoy :)

http://www.gnu.org/licenses/gpl.txt
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zaphod
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Re: Daft CTF

Post by zaphod »

hosted on an euro-server too!

bzflag.fr:5141
DAFT ::: CTF Red Vs Green ::: by ahs3


very good map!!!



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tobylane
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Re: Daft CTF

Post by tobylane »

Very daft. It's something you are 10% used to after 10 minutes, 50% used to after 30 and probably 70% used to after a few hours. It's just not intuiative, and for how simple it is that means it doesn't completely work. Such close combat doesn't go well with such close capping.
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Crallion
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Re: Daft CTF

Post by Crallion »

First of all, its to open. If you have a very open map, you need superflags to detract from the gap that the spaces form. I was playing this with some people and it just didn't have enough playing styles.
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

To err is human. To really foul up requires the root password.
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zaphod
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Re: Daft CTF

Post by zaphod »

this is not a map, where you can grab a GM-flag, hide and snipe!
it needs skill ::: not super-flags!
the open space with all the great rico-possibilities around you makes this map very challenging and unique! a few boxes give you the chance to escape if you are getting in serious trouble!
but the entire map works on only 2 levels with a fast game-play and no place to hide!
only a real team-play lets you capture or defend your flag!
this map needs skill (or you can learn it there, what it means to have a real good "mano a mano" fight and how to master your tank! to be a sniper needs no learning!)


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