Here's a backport of some of my SVN client-side features to BZFlag 2.0.12:
http://trepan.bzflag.bz/bzV2_0_12-antiF ... owFix.diff
Anti Flicker:
Remaps the texture coordinates for boxes, bases, and pyramids to mask the
"z-fighting" flicker that can be seen on overlapping objects. Note that mesh
objects are not changed. Can be controlled via Options->Display->AntiFlicker.
P.S. It also makes most maps that use boxes look better, because it removes
seams by insuring consistent texture coordinates on any given plane (even
for well designed maps).
Mouse Clamp:
Clamps the cursor to the mouse box. Use CTRL to break the clamp.
Can be controlled using: /localset mouseClamp 1
Stencil Shadow Fix:
Forces the existence of the stencil buffer so that stencil shadows should work
on all graphics setups.
backports for 2.0.12
Re: backports for 2.0.12
Finally got around to testing this code out and I must say that the Anti Flicker option is extremely useful. I spend most my time playing on the HiX map, which can get hard on the eyes if the wall suddenly jumps into block for half a second and back.
Just a note, would you mind committing it to the SVN repository?
Anyways, nice contrib, thanks.
Just a note, would you mind committing it to the SVN repository?
Anyways, nice contrib, thanks.
dexter ([phagozytose] : http://www.phago.de)
Re: backports for 2.0.12
Here's a backport of some of my SVN client-side features to BZFlag 2.0.12
Re: backports for 2.0.12
He was talking about actually committing it to 2.0 branch SVN. It's not there yet there per https://bzflag.svn.sourceforge.net/svnr ... neNode.cxxtrepan wrote:Here's a backport of some of my SVN client-side features to BZFlag 2.0.12
Re: backports for 2.0.12
we have no plans to release another 2.0.x client, so committing them to 2.0.x svn is a bit silly. Anyone who wants these in 2.0.x is going to have to build the client anyway, so they can just apply the patch.
JeffM