BZEditWin32 from MFC to wxWidgets?
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BZEditWin32 from MFC to wxWidgets?
I would like to suggest that the developer of BZEditWin32 port it from MFC to wxWidgets to turn it into a multiplatform application which runs on Linux, Mac OS X and Windows.
Re: BZEditWin32 from MFC to wxWidgets?
IIRC it's a dead project. Get to work
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Re: BZEditWin32 from MFC to wxWidgets?
BZEditWin32 is not under active development, and hasn't been for years.
There is currently a graphical bzw editor under development in the GSoC, called "BZWorkbench," which will be multiplatform.
There is currently a graphical bzw editor under development in the GSoC, called "BZWorkbench," which will be multiplatform.
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Re: BZEditWin32 from MFC to wxWidgets?
Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
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Re: BZEditWin32 from MFC to wxWidgets?
Well then, is it technically a map editor yet?Ratfink wrote:Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
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Re: BZEditWin32 from MFC to wxWidgets?
It can load and save maps, so sorta, I guess...I need to learn how to capture double-click events before I'll add editing though.joevano wrote:Well then, is it technically a map editor yet?Ratfink wrote:Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
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Re: BZEditWin32 from MFC to wxWidgets?
Learn how to text edit raw BZW code. That'll stand you in much better stead to becoming a great map maker.
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Re: BZEditWin32 from MFC to wxWidgets?
Wouldn't it be easier to just make a map editor in Blender using Python?
Re: BZEditWin32 from MFC to wxWidgets?
Go for it... Let us know when it is done.Godson2 wrote:Wouldn't it be easier to just make a map editor in Blender using Python?
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"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
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Re: BZEditWin32 from MFC to wxWidgets?
It's been done. BZWTools: http://my.bzflag.org/w/BZWToolsGodson2 wrote:Wouldn't it be easier to just make a map editor in Blender using Python?
Personally, I prefer to make meshes in wings, and then manipulate them in a text editor. Besides, to do any of the really cool stuff, you need to know how to text edit maps: Dynamic Colors, Texture Matricies, other material options, physics, teleporters, etc etc need to be text-edited.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: BZEditWin32 from MFC to wxWidgets?
The blender tools are probably the most complete "2.0" editing solution, but blender does have a bit of a learning curve. It is not too hard for modelers to make maps, but it seems to be rather difficult for mappers to learn how to model. There is a level of detail and knowledge that is required to use blender that most mappers have never had to worry about before.
JeffM