Health meter.

Make suggestions for improving one of the best games on the net!
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Bippwatt
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Location: Tank, with Steath...creeping... up..behind...YOU!

Health meter.

Post by Bippwatt »

Have tanks have a set amount of damage they can take and give weapons different damage ratings.
That way it takes more to kill a tank than one shot.

As a side bonus, I was looking at other threads in here and I found one for making rabbits faster, better, ect... Well, I thought that Rabbits could be tougher to kill by giving them more health.

This would make it harder to kill...or be killed.

Thanks for listening,
Bippwatt.
Pure Rage is only useful when you have the Useless flag.

Death is just one more way for Life to be a real jerk.

I would feel sorry for you, but the sound of my 500+ score is just too distracting.

Tanks. We made them so we wouldn't have put ourselves in needless danger...so what do we do? We make things that blow tanks up as easy as killing any infantry fool. We did that with jets too...and bows, and catapults and.....is anyone seeing a pattern? I am.
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joevano
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Re: Health meter.

Post by joevano »

We listened...

This idea has been proposed many, many times and has been rejected just as many.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
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gentle giant
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Re: Health meter.

Post by gentle giant »

Thats what a sheild flag is for. Otherwise your just changing the game.
My motives from an awesome teacher:

"If life gives you lemons, make lemonade"

"If you fail to prepare, you prepare to fail"
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Quantum Tank
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Re: Health meter.

Post by Quantum Tank »

Sorry, this is just one of those things, like moving turrets on the tanks or making the tank not parallel to the ground (i.e drive up a hill) that is just not going to happen because it would complicate the game and make it less like bzflag and more like any other random shooting game you can buy.
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