Title says it all. I'm brand new to blender, and kinda new to BZF, but i've been reading up on both, and i got a bunch of cubes with png faces in blender, but when i export them with the BZW plugin, they are just blank cubes. I was looking in the output file, and noticed there is not mention of an image name/path in the bzw file at all.
Can anyone please point me in the right direction for resources on how to map images to objects for bzw format? Thanx.
Assign an image / texture to an object?
Re: Assign an image / texture to an object?
Nevermind; got it. But i would still like to know how to get the necessary demensions for an image based on an object's size, so that they match up. Also, is there a way to change the sounds within the map file?
Thanx
Thanx
Re: Assign an image / texture to an object?
I take it that you cannot build ramps that go up to a higher level? Evidently the engine regards all of their edges to be boxed/vertical.
Re: Assign an image / texture to an object?
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Assign an image / texture to an object?
Ha, that's interesting; i was just learning angular momentum from MIT's physics videos (not for games, but for actual physics).
thanx
thanx
Re: Assign an image / texture to an object?
There are ways using Physics to make a tank move up a ramp, but tanks NEVER tilt. They ride up on an edge and stay horizontal.-Vector- wrote:I take it that you cannot build ramps that go up to a higher level? Evidently the engine regards all of their edges to be boxed/vertical.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln