trouble with texture matrix
trouble with texture matrix
i have been trying to make this box spin aroung whilst i am playing with texture matrix, but it doesnt seem to be working,can some one help?
"See a need fill a need"-(Bigweld from the movie "Robots")
Re: trouble with texture matrix
Maybe, if you actually provide us with some information. Do you have an example?
- optic delusion
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Re: trouble with texture matrix
If you want a box to spin around, you cant do that with a texture matrix.
You need to make drawinfo with angvel, using modeltool with a diconf.
Or you could use this one i just made, complete with uvmap. You will need to add your own texture.
You need to make drawinfo with angvel, using modeltool with a diconf.
Or you could use this one i just made, complete with uvmap. You will need to add your own texture.
Code: Select all
material
name cube1_auv
#texture auvBG.png
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 1.000000 1.000000 1.000000 1.000000
shininess 12.800000
emission 0.000000 0.000000 0.000000 1.000000
end
mesh
# vertices: 8
# normals: 8
# texcoords: 9
vertex -40.000000 -40.000000 -40.000000
vertex 40.000000 -40.000000 -40.000000
vertex -40.000000 -40.000000 40.000000
vertex -40.000000 40.000000 -40.000000
vertex 40.000000 -40.000000 40.000000
vertex 40.000000 40.000000 40.000000
vertex -40.000000 40.000000 40.000000
vertex 40.000000 40.000000 -40.000000
normal -0.577350 -0.577350 -0.577350
normal 0.577350 -0.577350 -0.577350
normal -0.577350 -0.577350 0.577350
normal -0.577350 0.577350 -0.577350
normal 0.577350 -0.577350 0.577350
normal 0.577350 0.577350 0.577350
normal -0.577350 0.577350 0.577350
normal 0.577350 0.577350 -0.577350
texcoord 0.000000 0.000000
texcoord 1.000000 0.000000
texcoord 0.000000 1.000000
texcoord 1.000000 0.000000
texcoord 1.000000 1.000000
texcoord 0.000000 0.000000
texcoord 0.000000 0.000000
texcoord 1.000000 0.000000
texcoord 0.000000 1.000000
drawInfo
angvel 10
corner 0 0 0
corner 1 1 1
corner 2 2 2
corner 0 0 3
corner 3 3 4
corner 1 1 5
corner 4 4 4
corner 2 2 4
corner 3 3 6
corner 0 0 7
corner 2 2 0
corner 5 5 4
corner 6 6 2
corner 4 4 1
corner 7 7 2
corner 1 1 6
corner 4 4 8
corner 3 3 3
corner 5 5 2
corner 7 7 5
corner 6 6 8
corner 6 6 4
corner 7 7 7
lod #0
lengthPerPixel 0
matref cube1_auv
dlist
tris 0 1 2 3 4 5 2 1 6 7 8 9 10 11 12 13 11 10 5 4 14 15 11 16 17 18 19 20 8 7 21 18 17 22 11 15
end #matref
end #lod 0
end #drawinfo
end # mesh
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.