It's not the fall that kills you - It's the sudden stop

Previews and comments on future maps.
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Spazzy McGee
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

Here's a video of what's going on.

http://www.youtube.com/watch?v=zPOWP3z-BNE

Due to various reasons, I haven't worked on the map for a few weeks. However, new development will be going ahead in the coming weeks.
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Re: It's not the fall that kills you - It's the sudden stop

Post by joevano »

Spazzy McGee, you have taken a seat LouMan's table of the best map makers in the universe. Awesome work.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino »

I don't know what to say...
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Re: It's not the fall that kills you - It's the sudden stop

Post by lep »

wow...I think deserve that seat. incredible.
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Re: It's not the fall that kills you - It's the sudden stop

Post by mrapple »

simply amazing. Keep up the AMAZING work!
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Mopar Madness
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Re: It's not the fall that kills you - It's the sudden stop

Post by Mopar Madness »

by far the best map I've ever seen, prolly too complicated, but some cool eye candy would be if the earth could spin, a moon revolve around the earth, and a sun revolve around the map. They'd probably be moving so slow though no one would really notice, but it would give a cool effect when the sun or moon would go behind earth or eclipse each other.
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Re: It's not the fall that kills you - It's the sudden stop

Post by blast »

The Earth is just a texture in that map, as part of a sky box more than likely.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

blast wrote:The Earth is just a texture in that map, as part of a sky box more than likely.
Spot on. The earth is a skybox that I made from some NASA images - and there is a moon: it's quite small though, as it's still quite far away from the earth. I tried to keep distances looking reasonably accurate.
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Re: It's not the fall that kills you - It's the sudden stop

Post by lep »

and you hav done a great job...even with minor details. keep it up spazzy!
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Re: It's not the fall that kills you - It's the sudden stop

Post by Gamma »

Omg, this map looks amazing

on a scale of 1-10 (10 being best) I would rate a 100 :D
Good Work!
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Re: It's not the fall that kills you - It's the sudden stop

Post by clarahobbs »

This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

Ratfink wrote:This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released.
How many have been made? I know I've made at least two of them - and yes, they weren't that great.
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Re: It's not the fall that kills you - It's the sudden stop

Post by SammyTin »

I saw the video on BZExcess fantastic map!
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Re: It's not the fall that kills you - It's the sudden stop

Post by Kasofa1 »

Jaw, meet floor. Floor, meet jaw. Incredible! (Yes, I know, I already posted, but I wanted to say SOMETHING.)

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Re: It's not the fall that kills you - It's the sudden stop

Post by Abominable »

You never fail to impress.
Great work spazzy, I look forward to playing this!
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Re: It's not the fall that kills you - It's the sudden stop

Post by rhapsody »

Incredible..
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

Just thought that I would update you all: The maps is pretty much finished, as far as I see it. From here on in it'll probably be just tuning everything to look nice. I'm just waiting on the release of BZFag 3.0 before I release it properly. That said, I'm sure i'll keep thinking of new things to add, and new ideas to try (which is what this project has been all about) before 3.0 eventually rolls around.

I haven't got a clue how the map itself will actually play - I must admit that I designed this mostly with the eye-candy in mind, but we'll see how it goes. That said, it showcases pretty much every new map feature available in BZFlag 3.0, so at least in that sense it could provide interesting play.

Screenshots and maybe another video coming soon.

A happy new year to you all, and thanks for all your kind comments. Here's to hoping we'll see a new generation of great maps this year (I'm holding out for a dash of louman's magic).
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee »

"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: It's not the fall that kills you - It's the sudden stop

Post by joevano »

Spazzy McGee wrote:And a new video:
http://www.youtube.com/watch?v=kWZuJP93MaI
Even better than the pics :)
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Re: It's not the fall that kills you - It's the sudden stop

Post by Gamma »

I know this is my second post but I just saw the video... Spazzy you have mad mapping skillz! :D
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino »

Tried it out for a few minutes and it is unbelieveable! I love the jumpers and the team-only teleporters. Magical...
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Re: It's not the fall that kills you - It's the sudden stop

Post by mrapple »

Speechless.....

And I thought the video looked cool!!

After Bambino posted saying he tried it out, I fired up my 2.99.x client and tested the map.

Simply amazing... I have to agree the round bases and team only teleporters add a VERY nice touch.

Personally, I really like all of the texturing and can't imagine how long it took to make!

Wonderful job Spazzy.
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Re: It's not the fall that kills you - It's the sudden stop

Post by trepan »

With SVN r20710, I've added the noRadarOutline parameter to
materials (which works for both mesh face links and bases), and removed
the linkSrcNoRadar mesh face parameter. This could help you clean
up the look of the team bases in the radar (all those outline segments...)

If you used bzfs -setforced radarStyle 3, you can do some interesting
things with the radarSpecial property (which requires one of the 'fast'
radar modes). It allows you to render textured objects into the radar.

You might consider setting your "electric lines" (both types), to noRadar.
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Re: It's not the fall that kills you - It's the sudden stop

Post by McYukon »

Incredible!!
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