A very simple two team capture the flag map. Purple flag drop area which puts flag into the middle.
No jumping, so the ability to dodge comes in handy. Very nasty rico's in some areas. Bases are moderately protected by strategically placed pyramids.
jink |ji ng k|
verb [ intrans. ]
change direction suddenly and nimbly, as when dodging a pursuer
License:
Creative Commons Attribution-ShareAlike 3.0
Jink CTF
- McYukon
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Jink CTF
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MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: Jink CTF
how'd you do that flagretun square thingy? i can't figure it out. Is it just a small pyramid which the flag drops into? how is it run-overable? Is the pyramid drivethrough/shoothrhgouh?
Darkid--Not a happy camper.
- McYukon
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Re: Jink CTF
Its a box under the ground which is textured with the PZ ground.darkid wrote:how'd you do that flagretun square thingy? i can't figure it out. Is it just a small pyramid which the flag drops into? how is it run-overable? Is the pyramid drivethrough/shoothrhgouh?
Code: Select all
box
name FlagDropB
position 140.000000 140.000000 -0.002000
size 10.000000 10.000000 0.0010000
rotation 45.000000
matref purpleG
end
Code: Select all
pyramid
name FlagDropA
position 140.000000 140.000000 5.000000
size 10.000000 10.000000 10.000000
rotation 45.000000
matref invisible
end
Code: Select all
material
name invisible
color 0 0 0 0
end
textureMatrix
name scaling
fixedscale 10.0 10.0 # time invariant u/v scale
end
material
name purpleG
texture zone_ground.png
texmat scaling
shininess 128
end
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: Jink CTF
could this work if you had jumping? what about flag heights? can the pyr be dth? (no.) Can the pyr be sth? (yes.)
Darkid--Not a happy camper.
- McYukon
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Re: Jink CTF
I believe it will work regardless of the flag height. Jumping is no problem either all you have to do is drive onto the designated spot and drop the flag.
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: Jink CTF
flag drop heights. Can it be DriveTHrough? Can it be ShootTHrough?
i'm rather trying to make in invisible, except return flags.
And by flag heights: set _flagAltitude
the height that they fly up when you drop one.
i'm rather trying to make in invisible, except return flags.
And by flag heights: set _flagAltitude
the height that they fly up when you drop one.
Darkid--Not a happy camper.
- ahs3
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Re: Jink CTF
Its up at bzbattleground.com:5523
enjoy
--ahs3
enjoy
--ahs3
- McYukon
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- Posts: 46
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- Location: Whitehorse, YT
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Re: Jink CTF
Hey, thanks a lot!ahs3 wrote:Its up at bzbattleground.com:5523
enjoy
--ahs3
It can be either shoot through or drive through, but it cannot be both.darkid wrote:flag drop heights. Can it be DriveTHrough? Can it be ShootTHrough?
i'm rather trying to make in invisible, except return flags.
And by flag heights: set _flagAltitude
the height that they fly up when you drop one.
To make it invisible you have to use the a texture with the color 0 0 0 0
Code: Select all
material
name invisible
color 0 0 0 0
end
pyramid
name pyramid
position 100.000000 100.000000 5.000000
size 10.000000 10.000000 10.000000
rotation 45.000000
matref invisible
end
The flag height has to be a bit higher than the pyramid height position, for the above code it would be 6
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5