For trench warfare maps, where the trench is deep enough you have to jump to shoot advancing enemy tanks, a flag to make to a little taller, so you can just peak/shoot over the edge would be great.
The trade off being, you would then be too tall to shoot anything on ground level with you.
elevator shoes
Re: elevator shoes
I think it would be a bit to map specific. Would be cool to try, but I don't think it'll happen.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: elevator shoes
Something like this can already be done. At the edge of the trench, make an angled mesh that a tank can "climb" up if the variable _noClimb is set to 0. Once that variable is set, tanks can jump to "climb" up angled surfaces such as pyramids and mesh objects.
Re: elevator shoes
Or you can use a escalator physics object
I don't know how to link it so it goes straight to the escalator physics
I don't know how to link it so it goes straight to the escalator physics
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague