Midpoint Operations - a Red versus Green CTF

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Spectre
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Midpoint Operations - a Red versus Green CTF

Post by Spectre »

First of all, I would like to thank the players and mrapple for putting up with my many test versions of this map. mrapple's nearly constant updating allowed my map to reach its best, and many players reported and commented on things I could improve. The result, you ask? It's ready! Midpoint Operations 1.0 is up now at bzbureau.com:5191. The goal is to successfully use the middle fortress to prevent and operate flag capturing. Also, the boxes and pyramids arrayed around the center allow for enough cover for a defensive screen of tanks. Thank you, and enjoy!





*Note - the map is released under public domain, in case anyone would like to make revisions or re-host.
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blast
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Re: Midpoint Operations - a Red versus Green CTF

Post by blast »

Just so the note is larger:
Anathema wrote:*Note - the map is released under public domain, in case anyone would like to make revisions or re-host.
If you could post the actual map file here as an attachment, that would be best. The "save world" stuff in BZFlag doesn't save the raw map file from the server. It recreates the BZW format based on the binary blob that gets sent to the client, so stuff like comments and other various things will not match up to the original file. And some things get excluded completely, like zones.
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darkid
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Re: Midpoint Operations - a Red versus Green CTF

Post by darkid »

the center... is impossible. Kinda. I did it twice, but i got it about 15% of the time.
either:
Shrink the upper platform,
Only make the bottom kill you, or
Make none of it kill you, and merely cause you to bounce to a corner.
Darkid--Not a happy camper.
tobylane
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Re: Midpoint Operations - a Red versus Green CTF

Post by tobylane »

Centre is too easy. Six jumps from outside.. Either make it impossible when there are less than five people, or remove geno (or both, put something like multiple CL/T flags up there).

The map is good, but there may not be enough deflectors or reasons to move around.
darkid
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Re: Midpoint Operations - a Red versus Green CTF

Post by darkid »

to easy?
uh.... how rescently did you check this map?
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hutty
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Re: Midpoint Operations - a Red versus Green CTF

Post by hutty »

some screen shots would be nice.
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water
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Re: Midpoint Operations - a Red versus Green CTF

Post by darkid »

Some shots:
bzfi0069.png
Midpoint Mayhem!
(532.56 KiB) Not downloaded yet
bzfi0070.png
A Base
(888.92 KiB) Not downloaded yet
bzfi0071.png
The Tall Tower
(353.82 KiB) Not downloaded yet
bzfi0073.png
General Overlay
(549.24 KiB) Not downloaded yet
Did you know, you can only upload 4 attachments?
The insides of the middle
Some of the odder ricochets
Last edited by darkid on Sun Mar 21, 2010 8:08 pm, edited 3 times in total.
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Bambino
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Re: Midpoint Operations - a Red versus Green CTF

Post by Bambino »

darkid wrote: And if anyone could tell me how to make links be titled anything other than the url name, that would be much appreciated.
what you want to call it
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hutty
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Re: Midpoint Operations - a Red versus Green CTF

Post by hutty »

very nice.

why is you radar greenish?
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water
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Bambino
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Re: Midpoint Operations - a Red versus Green CTF

Post by Bambino »

If you mean his radar background...that's grass.

If you mean th actual objects, that's his radar setting. It's "Fast Sorted", meaning that if an object is white, you are on the same level, if it is green, you can jump up on it, if it is purple, it is to high to jump up on.
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hutty
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Re: Midpoint Operations - a Red versus Green CTF

Post by hutty »

oh. i didn't know about that setting (i shal turn it on)
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water
darkid
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Re: Midpoint Operations - a Red versus Green CTF

Post by darkid »

Actually-- its Fast, not Fast Sorted
Fast (not Enhanced) is the best radar style... it shows the most layers and it color-codes them based on relative height to you.

And, given standard Gravity/JumpVelocity, anything Green can be jumped up to, whereas anything blue can't.
Darkid--Not a happy camper.
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