Extended MADCITY map
- The Purple Panzer
- Field Marshal
- Posts: 246
- Joined: Tue Sep 23, 2003 8:13 pm
- Location: Stonington, CT
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Extended MADCITY map
I've created a version of Madcity which extends a number of
the roads, etc., and adds a bit around the edges (no changes
to the core map). It's now 600 x 600, with 427 objects.
The size change does give it a different feel, and adds entirely new areas for play. I hope someone can host it somewhere.
the roads, etc., and adds a bit around the edges (no changes
to the core map). It's now 600 x 600, with 427 objects.
The size change does give it a different feel, and adds entirely new areas for play. I hope someone can host it somewhere.
- Attachments
-
- BigMadcity.bzw
- 600 x 600 superset of Madcity
- (40.58 KiB) Downloaded 338 times
- The Purple Panzer
- Field Marshal
- Posts: 246
- Joined: Tue Sep 23, 2003 8:13 pm
- Location: Stonington, CT
- Contact:
New flipz stuff
It wasn't intentional, and I realized that I used the older MadCity map, with pyramids with a Z coordinate of 1 to be drivethrough; so in that old part of the map, they now behave differently.
It's more laziness/lack of time; I'd heard of the new elements, but hadn't found any documentation on them, so I just never got to use them. Looks like I'll have to in a few cases, but I won't be able to get to it for a little while.
It's more laziness/lack of time; I'd heard of the new elements, but hadn't found any documentation on them, so I just never got to use them. Looks like I'll have to in a few cases, but I won't be able to get to it for a little while.
for later reference:
pyramid
position 10 10 10
rotation 45
size 10 10 10
shootthrough
drivethrough
end
pyramid
position 0 0 0
rotation 45
size 10 10 10
shootthrough
drivethrough
flipz
end
nothing special, just need to add the words on separate lines.
flipz - turns the pyramid upside down with out having to have a negative height and negative x size
shootthrough and drivethrough I think are self explainatory........i am not sure, but I dont think a thin floor can be fired through like it was in the old version, but I have not tried all that much.
the big issue is that the 1.6.1 bzedit does not understand these new attributes, and will remove them on a read-in/write-out sequence. It also does not represent the flipz appropiately in the map window. It also does not understand map size.......so there are few issues there.
pyramid
position 10 10 10
rotation 45
size 10 10 10
shootthrough
drivethrough
end
pyramid
position 0 0 0
rotation 45
size 10 10 10
shootthrough
drivethrough
flipz
end
nothing special, just need to add the words on separate lines.
flipz - turns the pyramid upside down with out having to have a negative height and negative x size
shootthrough and drivethrough I think are self explainatory........i am not sure, but I dont think a thin floor can be fired through like it was in the old version, but I have not tried all that much.
the big issue is that the 1.6.1 bzedit does not understand these new attributes, and will remove them on a read-in/write-out sequence. It also does not represent the flipz appropiately in the map window. It also does not understand map size.......so there are few issues there.
.........you kids, get out of my tank...........
- The Purple Panzer
- Field Marshal
- Posts: 246
- Joined: Tue Sep 23, 2003 8:13 pm
- Location: Stonington, CT
- Contact:
Fixed DRIVETHROUGH, SHOOTTHROUGH, etc.
Here is an updated copy of the above map, with the appropriate
DRIVETHROUGH and SHOOTTHROUGH entries.
DRIVETHROUGH and SHOOTTHROUGH entries.
- Attachments
-
- BigMadcity.bzw
- (37.57 KiB) Downloaded 325 times
There is something wrong with teleporters in that map, if you go through one in the SE corner, it spawns you into the middle of the map (0,0,0?) and that happens to be inside a building.
This usually crashes the server I thought. (at least AFAIK, on 1.7 invalid TP's would crash the server at startup) But this might be because my server runs cvs code or something.
AQt any rate, the unlucky player sits trapped inside a building and has no choice but to self destruct.
This usually crashes the server I thought. (at least AFAIK, on 1.7 invalid TP's would crash the server at startup) But this might be because my server runs cvs code or something.
AQt any rate, the unlucky player sits trapped inside a building and has no choice but to self destruct.
Love this map
I love this map so I'm hosting it on a dedicated server at bzflag.carlsoncomputing.com:5254
Regards,
Ringo
Regards,
Ringo
- EvilChickenNugget
- Private First Class
- Posts: 160
- Joined: Tue Apr 22, 2003 1:35 am
- Location: Highland, NY
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