Version 1.6.2 has been built and posted on sourceforge
http://sourceforge.net/project/showfile ... up_id=3248
this version supports 1.10.4 style maps, with name objects, and has an interface for the shoot and drive thru options.
bzedit 1.6.2
last hint, hint i got i was up till 5am downloading all the linux libraries for pybzflag...........hehe............althought i have to admit the worldthumbnailer is worth it.
general questions to all:
what tools would I need to compile bzedit on windows? (since I have none at present) Are there opensource equivalents?(............i suspect bill put a stop to that)
this weekend "people" indicated that compiling the linux version of bzedit was an exercise in futility, is that correct?..........or was someone pulling my leg?
general questions to all:
what tools would I need to compile bzedit on windows? (since I have none at present) Are there opensource equivalents?(............i suspect bill put a stop to that)
this weekend "people" indicated that compiling the linux version of bzedit was an exercise in futility, is that correct?..........or was someone pulling my leg?
.........you kids, get out of my tank...........
The current CVS code for Linux-bzedit works for me. I used these commands to build it:
The Linux version hasn't been updated in a while though, so it doesn't know about the new map stuff.
Code: Select all
aclocal
automake -a
autoconf
./configure --with-gl-prefix=/usr/X11R6
make
- Mozul
- Private First Class
- Posts: 9
- Joined: Wed Jan 21, 2004 11:50 pm
- Location: Redondo Beach, CA, USA
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Shoot Through for Teleporters
I saw in the new version that you have ShootThrough and DriveThrough checkboxes for the Teleporters. I assume this has to do with the frame of the teleporter. However it does not store this information in the file. I wanted to have ShootThrough set for a teleporter
-Mozul
-Mozul