2010 Collaborator Submissions

General talk about the map making process.
diing for the team
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Re: 2010 Collaborator Submissions

Post by diing for the team »

@apple
I tryed doing it myself yours and zaphod's submissions wont work for me
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zaphod
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Re: 2010 Collaborator Submissions

Post by zaphod »

16 participants and 6 submissions ::: lets be patient
although i would love to see the parts being united soon and to see the "whole" thing ::: this will be a great collaboration!
Thanks Spazzy for taking all the needed time and to make it happen!



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Spazzy McGee
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

Everything works for me so far, with no errors.

You'll need to set up a map that's big enough, and just include the various sections of map: below is literally copy-pasted from what I have.

This also includes a grid I set up to help me check everything's position is correct; i'll take that out before the final release.

Code: Select all

world
  size 1000
  noWalls
end

options
  -set _radarLimit 1600
end


include /collab/Anathema.bzw
include /collab/McYukon.bzw
include /collab/dftt.bzw
include /collab/mcspider.bzw
include /collab/ahs3.bzw
include /collab/zaphod.bzw
include /collab/spazzy.bzw


material
  name grid-roof
  diffuse 1 1 1 0.2
end

box
  pos 200 0 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 100 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 200 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 300 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 400 0
  size 600 1 10
  matref grid-roof
  passable
end

box
  pos 200 -100 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -200 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -300 0
  size 600 1 0.2
  matref grid-roof
  passable
end

box
  pos 200 -400 0
  size 600 1 10
  matref grid-roof
  passable
end




box
  pos 800 0 0
  size 1 400 10
  matref grid-roof
  passable
end

box
  pos 700 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 600 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 500 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 400 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 300 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 200 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 100 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos 0 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -100 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -200 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -300 0 0
  size 1 400 0.2
  matref grid-roof
  passable
end

box
  pos -400 0 0
  size 1 400 10
  matref grid-roof
  passable
end
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zaphod
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Re: 2010 Collaborator Submissions

Post by zaphod »

where is the "spazzy.bzw" map? ;)


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Foooey
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Re: 2010 Collaborator Submissions

Post by Foooey »

After Spazzy allowed me to join in I though i'd add a pic of progress

Cheers
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Foooey half way there.jpg
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Bambino
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Re: 2010 Collaborator Submissions

Post by Bambino »

Foooey: cool daylight and lens filter mods :)
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mrapple
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Re: 2010 Collaborator Submissions

Post by mrapple »

Bambino wrote:Foooey: cool daylight and lens filter mods :)
WANT :D
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diing for the team
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Re: 2010 Collaborator Submissions

Post by diing for the team »

Spazzy, my computer won't read some of the maps by their self much less in a group
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Re: 2010 Collaborator Submissions

Post by Foooey »

Bambino + MrApple Thanks guys, I just embellished the image using 'Gimp' and the filters it comes with!

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Spazzy McGee
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee »

diing for the team wrote:Spazzy, my computer won't read some of the maps by their self much less in a group
Everything works fine for me. It would be helpful if you could find out what the errors are and in which map files.
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Re: 2010 Collaborator Submissions

Post by diing for the team »

@spazzy I will just wait
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Re: 2010 Collaborator Submissions

Post by zaphod »

/me is getting inpatient to see the pieces come together! ;)




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Bambino
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Re: 2010 Collaborator Submissions

Post by Bambino »

Well here's my section. I must say, it's been a learning experience :) I've never made a working dynamicColor or a mesh before :)
zaphod wrote:/me is getting inpatient to see the pieces come together! ;)
Tada! :P
Attachments
bambino-collab-2010.bzw
Map file
(9.47 KiB) Downloaded 140 times
collab-visible.png
Visible
(715.13 KiB) Not downloaded yet
collab-invisible.png
Invisible
(544.5 KiB) Not downloaded yet
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Re: 2010 Collaborator Submissions

Post by zaphod »

yeah ::: one more good looking piece! ;)



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Strakowski
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Re: 2010 Collaborator Submissions

Post by Strakowski »

Oh lord, I can't wait for this map! What a fantastic idea...
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Re: 2010 Collaborator Submissions

Post by Jefenry »

Inspired by LouMan's Time Trial. I've always wanted to make a racetrack map, I guess this is it lol.
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Jefenry.bzw
http://creativecommons.org/licenses/by-sa/3.0/
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khazhyk
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Re: 2010 Collaborator Submissions

Post by khazhyk »

Huzzah!
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me1_collab2.bzw
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numba1.jpg
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McYukon
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Re: 2010 Collaborator Submissions

Post by McYukon »

Very nice me1 :)
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mrapple
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Re: 2010 Collaborator Submissions

Post by mrapple »

Finally, after hours of hard work, lots of procrastination, and a few late nights.... here it is.
ooze.bzw
(20.72 KiB) Downloaded 135 times
P.S. Spazzy: Because I have the center of the map, it is possible to set _rain variables to only extend through my section, not affecting others. Will you please add these -set's to the master file? Thanks! Also, when are the options (shots, ricochet, etc) going to be decided on?

Code: Select all

-set _rainDensity 100
-set _rainStartZ 240
-set _rainType rain
-set _rainSpread 100
-set _rainPuddleTexture green_bolt
-set _rainPuddleColor green1
-set _rainBaseColor green1
-set _rainSpeedMod 10
-set _rainRoofs 2
EDIT: Added "groupalpha" to the ooze material which highly increases FPS and makes for great performance. (thanks trepan)

EDIT 2: Added "-set _rainRoofs 2" (thanks McSpider)
Last edited by mrapple on Tue Sep 14, 2010 2:34 am, edited 5 times in total.
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optic delusion
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Re: 2010 Collaborator Submissions

Post by optic delusion »

Here's mine. It should fill one of blasterwisconsin's sections, since he did a lot of work on this.... Should be very easy to add, as it's fully grouped. There may be further updates to it.

I don't know about the rain. This map is an FPS killer, even without the rain.
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circle.bzw
(768.83 KiB) Downloaded 127 times
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Re: 2010 Collaborator Submissions

Post by mrapple »

Optic, I don't see a space for you on the map. Are you meaning you want it in Blaster Wisconsin's spot?

If so, which one? C4, G3, or G5?
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Re: 2010 Collaborator Submissions

Post by McYukon »

Since Propane Tank said he wouldn't be making his section in time, I made one for that space on the map.
It's a mini volcano,

UPDATE: Fixed major flaw with lava exploding.
Attachments
Collaborator_2010_McYukon_Volcano_v1.1.bzw
Collaborator_2010_McYukon_Volcano_v1.1
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Screenshot 2010-09-12 at 10.22.53 PM.jpg
Screenshot 2010-09-12 at 10.22.53 PM.jpg
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Screenshot 2010-09-12 at 10.22.48 PM.jpg
Screenshot 2010-09-12 at 10.22.48 PM.jpg
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Last edited by McYukon on Tue Sep 14, 2010 2:25 am, edited 3 times in total.
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Re: 2010 Collaborator Submissions

Post by mrapple »

Looks great. Updated bzflag1.bzextreme.com:5170.
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Re: 2010 Collaborator Submissions

Post by McYukon »

Fixed major flaw in the volcano, please re download the map file.
http://my.bzflag.org/bb/download/file.php?id=13639
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Re: 2010 Collaborator Submissions

Post by Spectre »

mrapple wrote:
Bambino wrote:Foooey: cool daylight and lens filter mods :)
WANT :D
More like "cool GIMP skillz." I've done that myself.
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