I have 2 questions related to bzflages partical engine.
1 When giving rain a texture (like bullets instead of raindrops) am I limited with the textures that come with bz? or can I use external textures from other places on the internet.
2 Is there anyway to make rain have a speed of 0 (in other words not moving (using speed 0 makes it go insanely fast)) I want the raindrops to spawn and then stay stationary?
hutty
Questions about rain
Questions about rain
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instant map... just add water
instant map... just add water
Re: Questions about rain
An answer to question number 2.... Use _rainSpeed and _rainSpeedMod *I think* to adjust the rain speed.
- optic delusion
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Re: Questions about rain
Apple and linux can use downloaded textures for rain and puddle texture. Windows clients cannot. This is more of a bug than a feature, it's kinda an accident that it works at all.
I think the slowest you can set _rainSpeed and _rainSpeedMod is 0.0001. BZFlag ignores anything beyond four decimal places. This is true everywhere in bzflag map files. I'm not sure what a setting of zero will do.
I think the slowest you can set _rainSpeed and _rainSpeedMod is 0.0001. BZFlag ignores anything beyond four decimal places. This is true everywhere in bzflag map files. I'm not sure what a setting of zero will do.
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Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Questions about rain
thanks for the info,
too bad win clients cant
I was going to put still rain on the ground textured as grass.
too bad win clients cant
I was going to put still rain on the ground textured as grass.
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
Re: Questions about rain
Why not just use a textured mesh instead
You could then use any texture you want and it would be stationary unless you add drawinfo's angvel
or if you just want a different ground texture you could just add a GroundMaterial to your map file.
You could then use any texture you want and it would be stationary unless you add drawinfo's angvel
or if you just want a different ground texture you could just add a GroundMaterial to your map file.
BZFlag ROCKS!!!
Re: Questions about rain
how?Why not just use a textured mesh instead
yes, but I wanted 3d grass that poofed up from the ground, not a 2d texture.or if you just want a different ground texture you could just add a GroundMaterial to your map file.
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
Re: Questions about rain
If you are intending to make 3D grass, that would be a textured mesh. Yet you don't know how to make a textured mesh?huttymuncher wrote:how?Why not just use a textured mesh instead
yes, but I wanted 3d grass that poofed up from the ground, not a 2d texture.or if you just want a different ground texture you could just add a GroundMaterial to your map file.
Re: Questions about rain
I thought he meant using small meshes as the rain drops (can that be done?)
as for using a mesh as grass, wouldn't that be very very very resource killing?
as for using a mesh as grass, wouldn't that be very very very resource killing?
yes I do know how to make a textured mesh (in wings and in code) I am, however, not very good at it.Yet you don't know how to make a textured mesh?
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
- optic delusion
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Re: Questions about rain
make it drawinfo, and all the problems are solved.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Questions about rain
drawinfo?????
how?
why?
all I know about drawinfo is spinning objects and LOD
how?
why?
all I know about drawinfo is spinning objects and LOD
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water