Big Old Bad Bucko wrote:Would you mind giving me this quick info...
How big around is it?
I envision a wonderful CTF map...
Well I am thinking about using these in a future map, I loaded it up and the world size that starts is 160. They're quite small if you where to but them in a world size of 400. But for a small map like 200, they're pretty large.
Bambino wrote:That's the whole point of prefabs and map objects. To use them in maps. He even stated in the first post "use it however you like".
He said a site, as in a website - not a map.
huttymuncher wrote:mind if I put this in my bz object database site im working on?
is called Bz Environment at bzenv.site50.net
ill give you credit of course.
You'd probably want to clarify the license.
Also note that this prefab uses a texture hosted at images.bzflag.bz. I would recommend changing that material to use images.bzflag.org so that the texture isn't denied in future versions of the game (since only images.bzflag.org will be allowed by default).
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
huttymuncher wrote:everything on the site is public domain
(i probably should state that on the site)
You can only license work that you own the rights to.
huttymuncher wrote:
You can use it however you want
pretty much means public domain
Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the case here.
Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the case here.
Copyright in the US is automatic. And I think that's generally how most countries deal with it as well, but I am not a lawyer (But I did stay at a holiday inn express last night!) and I haven't really looked.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
You're right - Copyright is automatic in the US and is based on European literary copyright tradition. Formal registration of a copyrighted work is only necessary as a means of providing validated proof in the event of a dispute of ownership, in which case it also provides power to demand greater restitutions than when dealing with an unregistered work.
Additionally, there's something called the Berne Convention, in which all signatories agree to recognize and enforce the copyrights of any work originating from anybody else's nation (in other words, creators no longer need to pursue copyright in each nation or territory individually - simply making sure they are properly covered in their home nation extends their protection to virtually the entire remaining planet).
And the lesson for tonight is:
Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities.
Just to clarify, I can use this tower in my map right? I will give you full credit for the tower.
Also, I'm having trouble getting a flagzone to be inside of it. The part where the tank goes. At 565.06 (Yes, the tower is in the air) the flag spawns below the tower, at 565.07, the flag spawn above the tower.
Yes, you can use this. However, the license it is released under isn't necessarily clear. One could assume public domain if we apply the same rules from the map releases forum to the prefabs section (where it states that maps without a license will be assumed to be public domain - and if the authors that posted the content don't agree with that, they should update their post/file or remove it).
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
You might need to lower the flag height for the flag fly height (I forget what variables they are, but there are some _flag* ones you could play with).
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
##Actual Towers
group tower
rotation 0
shift 0 -170 550
end
group tower
rotation 180
shift 0 170 550
end
##End Actual Towers
zone
name GM_ZONE
position 0 170 579
size 10 10 3
zoneflag GM 1
flag GM
end
I should work... yet it doesn't. I even tried to use the flagstay.so plugin and bbox it like i did on my map, but then the flag doesn't even show up on the map. Thats the general form of it, i manipulated it a bit, but the original results were the same.
Note: The code that defines the towers is there, but since its thousands of lines long, its not posted.