Custom Tank

BZFlag related only please...please attach large images
Post Reply
User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Custom Tank

Post by Mark_IV » Thu Nov 04, 2010 10:24 pm

I went into program files, and added the electric tank images. Its name is electricB_blue.png (I also added other textures like the blue base is electricB_basetop.png and all the other blue settings) Then I went to the config and changed blueTeamPrefix from blue_ to electricB_ all the textures load (Base, shots, supper bullet, laser) Exept the blue tank. All the blue tanks become white. Why do all the other textures work, but the tank does not?

User avatar
optic delusion
Special Forces
Special Forces
Posts: 987
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Re: Custom Tank

Post by optic delusion » Thu Nov 04, 2010 11:35 pm

You messed something up, a name, a capitalization, didn't put the image in the right place...something.
Perhaps you edited the image in an editor and didn't save it in the correct format.
It's also possible that your computer won't process the image correctly.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Fri Nov 05, 2010 12:44 am

It's saved as a png, the same as all other textures, and it is in the same folder as the default? I'm pretty sure my computer can process them properly.

Avatar
Private First Class
Private First Class
Posts: 132
Joined: Sun Sep 18, 2005 9:28 pm

Re: Custom Tank

Post by Avatar » Fri Nov 05, 2010 5:21 pm

If you're still using the default name for tank textures (which is defined in the config separately from the team prefix), then the file should be named "electricB_tank.png", not "electricB_blue.png".
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Fri Nov 05, 2010 8:23 pm

Ohh, so it has to end with _tank I will try that, and see if it works.

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Fri Nov 05, 2010 10:07 pm

Thanks, it worked. I'm happy to say now I've proved Scythio and joevano wrong.

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Sat Nov 06, 2010 1:57 am

Looks Great.
Attachments
bzfi0047.jpg
(348.77 KiB) Not downloaded yet
bzfi0046.jpg
(387.56 KiB) Not downloaded yet

User avatar
optic delusion
Special Forces
Special Forces
Posts: 987
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Re: Custom Tank

Post by optic delusion » Sat Nov 06, 2010 2:20 am

Yes, those electric textures turned out very well, If i do say so myself.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
Out Law
Private First Class
Private First Class
Posts: 27
Joined: Sun Oct 31, 2010 7:20 pm

Re: Custom Tank

Post by Out Law » Sun Nov 07, 2010 9:24 pm

I couldn't agree more. The digital green and rogue look mighty fine as well.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Custom Tank

Post by mrapple » Sun Nov 07, 2010 10:33 pm

Personally, I prefer Winny's textures as mentioned in this post: http://my.bzflag.org/bb/viewtopic.php?f=68&t=13254

Download link here if you're curious: http://static.bzextreme.com/winny-bzflag-textures.zip
Image

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Mon Nov 08, 2010 1:50 am

Thanks for the link mrapple. Downloaded and testing them!

User avatar
macsforme
General
General
Posts: 2023
Joined: Wed Mar 01, 2006 5:43 am

Re: Custom Tank

Post by macsforme » Mon Nov 08, 2010 11:56 am

Those textures don't tile very well, I take it?

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Mon Nov 08, 2010 8:15 pm

Constitution wrote:Those textures don't tile very well, I take it?
what do you mean?

User avatar
khazhyk
Private First Class
Private First Class
Posts: 1400
Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.
Contact:

Re: Custom Tank

Post by khazhyk » Mon Nov 08, 2010 8:26 pm

Winny's textures all tile, Constitution.
Image

User avatar
macsforme
General
General
Posts: 2023
Joined: Wed Mar 01, 2006 5:43 am

Re: Custom Tank

Post by macsforme » Tue Nov 09, 2010 3:01 pm

me1: I was referring to Mark_IV's textures.

Mark_IV: what I meant was that when your texture repeats, you can see the seams very clearly in both of the screenshots you posted. Textures that are meant to repeat should generally be constructed so that when you line up two of them in a row in any direction (top, bottom, left, right), you cannot clearly see where one texture ends and the other begins. The current bzflag tank texture (and other textures such as the grass, wall, pyramid, etc.) are all like this... that is why you do not see the outline of a square all over the place.

A google search for "how to make tileable textures" should give you more useful information.

User avatar
Mark_IV
Private First Class
Private First Class
Posts: 157
Joined: Wed Aug 25, 2010 12:24 am
Location: Actually joined 2004 or 2005 as tyjr ;)

Re: Custom Tank

Post by Mark_IV » Tue Nov 09, 2010 8:19 pm

Thanks Constitution

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: Custom Tank

Post by joevano » Mon Dec 06, 2010 9:33 pm

Mark_IV wrote:Thanks, it worked. I'm happy to say now I've proved Scythio and joevano wrong.
You didn't prove me wrong... I said you were doing it the HARD way. The easy way is to just replace the existing images (after copying them off of course).
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

Scythio
Private First Class
Private First Class
Posts: 42
Joined: Sun Feb 08, 2009 7:35 pm
Location: Aperture Science Lab Contaminant Quarantine

Re: Custom Tank

Post by Scythio » Mon Dec 06, 2010 10:01 pm

joevano wrote:
Mark_IV wrote:Thanks, it worked. I'm happy to say now I've proved Scythio and joevano wrong.
You didn't prove me wrong... I said you were doing it the HARD way. The easy way is to just replace the existing images (after copying them off of course).
This is what I did a couple months back.
Soon we will be facing bots that we can't beat...

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests