2.0.16 linear phydrv bug
2.0.16 linear phydrv bug
In my version(my version only I believe-2.0.16.20100918-DEVEL-linux-gnu-SDL because Jefenry's 2.0.10 worked flawlessly) when I am trying out Jefenry's racetrack on bzextreme.com:5170 it spins me instantly and infinitely...Cobra_Fast had the same bug..idk what version he used. Hope it can be fixed --MDSKPR
- Cobra_Fast
- Dev Monkey
- Posts: 322
- Joined: Sat Oct 07, 2006 11:51 am
- Location: Germany
- Contact:
Re: 2.0.16 linear phydrv bug
I was on 2.0.12, I'd rather assume it's a bug in the map code. The racetrack faces could have been turned in the wrong directions for example.
Re: 2.0.16 linear phydrv bug
heh, but why was jefenry fine?
- Cobra_Fast
- Dev Monkey
- Posts: 322
- Joined: Sat Oct 07, 2006 11:51 am
- Location: Germany
- Contact:
Re: 2.0.16 linear phydrv bug
Yeah, I noticed that bug to.
On my 2.0.14 client it worked but it didn't on my 2.0.16 client if I am correctly remembering.
On my 2.0.14 client it worked but it didn't on my 2.0.16 client if I am correctly remembering.
Re: 2.0.16 linear phydrv bug
he was running 2.0.10 on a mac.
Re: 2.0.16 linear phydrv bug
The two straight sections have linear physics drivers, while the two curved sections have angular drivers. When MDSKPR jumped on he started spinning around as if he had a super fast version of the quick turn flag and he seemed to spin faster and faster the longer he was on the track. I was using 2.0.10 on a Mac.
Here's the relevant physics drivers:
Here's the relevant physics drivers:
Code: Select all
physics
name Jefenry_Track_Up
linear 0 30 -12
end
physics
name Jefenry_Track_Down
linear 0 -30 -12
end
physics
name Jefenry_Track_Turn_One
angular .08 300 0
linear 0 0 -12
end
physics
name Jefenry_Track_Turn_Two
angular .08 300 100
linear 0 0 -12
end
- Cobra_Fast
- Dev Monkey
- Posts: 322
- Joined: Sat Oct 07, 2006 11:51 am
- Location: Germany
- Contact:
Re: 2.0.16 linear phydrv bug
Well, the changelogs of .14 and .16 don't mention any physics changes (http://my.bzflag.org/w/BZFlag_2.0.14, http://my.bzflag.org/w/BZFlag_2.0.16) but as we know mac, linux and windows versions behave slightly different.
As I experienced the bug on my 2.0.12 WinXP client, too, i highly doubt a bug in the game client itself.
As I said before it's a lot more likely that odd things happened to the racetrack mesh/objects and/or physics-drivers that were used with it.
Additionaly I remember that Louman racetrack working with all 2.0.x clients.
As I experienced the bug on my 2.0.12 WinXP client, too, i highly doubt a bug in the game client itself.
As I said before it's a lot more likely that odd things happened to the racetrack mesh/objects and/or physics-drivers that were used with it.
Additionaly I remember that Louman racetrack working with all 2.0.x clients.
Re: 2.0.16 linear phydrv bug
yeah Louman's Time Trial works flawlessly for me