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material
name [name]
texture [URL]
end
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material
name [name]
texture [URL]
end
Code isBambino wrote:I dunno. Show us exactly what your code looks like so we can help you. What is the URL?
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material
name Eyes
texture http://images.bzflag.org/mjurras/GREY.png
end
material
name Carrot
texture http://images.bzflag.org/mjurras/ORANGE.png
end
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name
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ColorName
We already went over diffuse Blast..... and I am kinds new to textures, I don't know what size they need to be.blast wrote:Those images are way larger than they need to be. You could have easily made them 64x64 instead of 2002x1047. Also, they are pointless since you should just be using diffuse.
Only a fool doesn't listen to those who have done it before (especially when he was the one who started the conversation)!Mark_IV wrote:My client loads 'em fine. The map I'm working on building, it wont be the textures that prevent a slow client from loading it.
To make them smaller I'd need to re-upload them, I don't wanna add extra textures.joevano wrote:Only a fool doesn't listen to those who have done it before (especially when he was the one who started the conversation)!Mark_IV wrote:My client loads 'em fine. The map I'm working on building, it wont be the textures that prevent a slow client from loading it.
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material
name wall
texture wall
end
box
position 0 0 0
size 10 10 10
matref wall
texsize 1 1
end
You don't NEED the textures... save everyone the time and bandwidth of downloading them and just use diffuse.Mark_IV wrote:To make them smaller I'd need to re-upload them, I don't wanna add extra textures.joevano wrote:Only a fool doesn't listen to those who have done it before (especially when he was the one who started the conversation)!Mark_IV wrote:My client loads 'em fine. The map I'm working on building, it wont be the textures that prevent a slow client from loading it.