Game mode suggestion: Humans vs Zombies
Re: Game mode suggestion: Humans vs Zombies
First kill for zombies: First Blood +2 point bonus?
Last kill for zombies (no humans left): Extinction +10 point bonus?
Last human alive: Last Man/Tank Standing +5 point bonus?
Last human alive to kill zombie (now 2 humans): Revival +10 point bonus?
It would be nice if the server made an announcement with these achievements.
I'm sure I could think of more but this would be cool if this could work. Thank you mrapple for your continuous hard work
Last kill for zombies (no humans left): Extinction +10 point bonus?
Last human alive: Last Man/Tank Standing +5 point bonus?
Last human alive to kill zombie (now 2 humans): Revival +10 point bonus?
It would be nice if the server made an announcement with these achievements.
I'm sure I could think of more but this would be cool if this could work. Thank you mrapple for your continuous hard work
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Game mode suggestion: Humans vs Zombies
Thanks for your ideas, Bambino.
One thing that would be cool are achievements with names like you suggested -- but I don't see that in the near future
As for the bonus points/ideas suggested, I want it to be fare for both teams.
What I mean by that: the last surviving human gets the same points as the last surviving zombie -- but with different text, like, "Player 1 gets 5 points for shooting the last zombie with a 12-gauge shotgun!" vs "Player 1 gets 5 points for eating the brains of the last human!"
Also, the server currently does announce "Player 1 was awarded 3 bonus points for ending the reign of Player 2!".
One last idea... everyone on the winning team gets a point?
One thing that would be cool are achievements with names like you suggested -- but I don't see that in the near future
As for the bonus points/ideas suggested, I want it to be fare for both teams.
What I mean by that: the last surviving human gets the same points as the last surviving zombie -- but with different text, like, "Player 1 gets 5 points for shooting the last zombie with a 12-gauge shotgun!" vs "Player 1 gets 5 points for eating the brains of the last human!"
Also, the server currently does announce "Player 1 was awarded 3 bonus points for ending the reign of Player 2!".
One last idea... everyone on the winning team gets a point?
- Mark_IV
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Re: Game mode suggestion: Humans vs Zombies
Fair* not fare
Kill [X Amount of tanks] in [X Amount if time] Killing Spree: +5 points
I think this would be a good idea to add in. Also, you could addOne last idea... everyone on the winning team gets a point?
Kill [X Amount of tanks] in [X Amount if time] Killing Spree: +5 points
- ducktape
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Re: Game mode suggestion: Humans vs Zombies
i vote we do 28 days later type zombies. faster.
Re: Game mode suggestion: Humans vs Zombies
Is this being hosted? If so, where? If not, when?
Darkid--Not a happy camper.
Re: Game mode suggestion: Humans vs Zombies
It would be cool if you can add something like, if someone is attacked by a zombie and not killed he has to kill that zombie in a certain period of time or he will turn zombie, this way it will make the game more interactive.
Re: Game mode suggestion: Humans vs Zombies
Not sure how you'd determine that someone was "attacked" by a zombie, nor does that sound like a feature that would really improve anything.
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Re: Game mode suggestion: Humans vs Zombies
This was a while ago, but I got 5 points for killing myself and initiating a rampage.
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Re: Game mode suggestion: Humans vs Zombies
Updated to 2.4 (I hope)
Notes: This plug-in cannot run on Windows, due to using functions outside of the API.
The license is: GNU LGPL v. 3
(This was stated in plug-in, readme and license file titled "lpgl".)
The functions outside of the API, include, but not limited to team switching and per-player variables.
(Team switching is supported in the API in 2.6 of BZFlag.)
(Per-player variables might be added in the future, but I am not certain of it.)
Plug-in was updated from most recent release, which is "zombie b0.6".
Notes from the source code:
Some final notes, if this plug-in does not work for any reason, let me know and I'll see if I can fix it.
(I can be contacted in game, by forum pm, IRC or IRC memo ['Zehra' is my IRC nick on freenode.].)
(Please note, Windows is NOT a supported platform for this plug-in, as it uses functions outside of the API.)
There is also a map file distributed in the original zip folder, so if you wish to use it, you may download it from there.
Link to updated plug-in: Zombie plug-in
-Zehra
Notes: This plug-in cannot run on Windows, due to using functions outside of the API.
The license is: GNU LGPL v. 3
(This was stated in plug-in, readme and license file titled "lpgl".)
Code: Select all
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
(Team switching is supported in the API in 2.6 of BZFlag.)
(Per-player variables might be added in the future, but I am not certain of it.)
Plug-in was updated from most recent release, which is "zombie b0.6".
Notes from the source code:
Code: Select all
/*
The "zombie" plugin is made by mrapple
This plugin is distributed under the GNU LGPL v. 3 (see below or lgpl.txt)
Mail tony (at) bzextreme (dot) com for questions
If you want to try it out, head over to bzextreme.com:5156
Please note that versions of the zombie plugin are periodically pushed out
The version you see may not be the actual one running on the bzextreme server
Special thanks go to the following:
trepan - individual bzdb vars, bonus points, misc help
murielle - team switching
ukeleleguy - original concept
BulletCatcher - misc help
Anxuiz - misc help
http:patorjk.com - ascii art
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this program. If not, see
<http://www.gnu.org/licenses/>.
*/
(I can be contacted in game, by forum pm, IRC or IRC memo ['Zehra' is my IRC nick on freenode.].)
(Please note, Windows is NOT a supported platform for this plug-in, as it uses functions outside of the API.)
There is also a map file distributed in the original zip folder, so if you wish to use it, you may download it from there.
Link to updated plug-in: Zombie plug-in
-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
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The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.
Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
- Zehra
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Re: Game mode suggestion: Humans vs Zombies
A little surprise for all.
Humans vs Zombies has been updated to 2.6 (Although still in development, I've updated it for 2.6).
Please note, that per-player variables, done in both the Velocity Drivers (veldrv plugin) and PlayerVar - Per-Player Variables! plug-ins are still not available as a feature within the API, so they are done outside the API.
(If they are made a feature within the API, I will update this plug-in to include them.)
Still, not to delay, here is the plug-in: Zombie-2-6
-Zehra
Humans vs Zombies has been updated to 2.6 (Although still in development, I've updated it for 2.6).
Please note, that per-player variables, done in both the Velocity Drivers (veldrv plugin) and PlayerVar - Per-Player Variables! plug-ins are still not available as a feature within the API, so they are done outside the API.
(If they are made a feature within the API, I will update this plug-in to include them.)
Still, not to delay, here is the plug-in: Zombie-2-6
-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.
Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.
Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
Re: Game mode suggestion: Humans vs Zombies
Why would you update a plugin to an API that isn't finalized yet!?!
Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
Last edited by macsforme on Wed Jul 11, 2018 3:11 am, edited 1 time in total.
Reason: inflammatory
Reason: inflammatory
JeffM