Nürburgring Grand-Prix Stecke

Previews and comments on future maps.
Post Reply
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Nürburgring Grand-Prix Stecke

Post by yarro »

Hi, I've made a model of the Nürburgring Grand-Prix Stecke racetrack. I'll upload it to play with pretty soon. Mr. Apple is the race track master so maybe he can use it. I think I might make a tutorial on how to make roadways soon and I'll throw up a link, burp.
Here is a screenshot.
Nürburgring Grand-Prix Stecke.jpg
(72.05 KiB) Not downloaded yet
User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Re: Nürburgring Grand-Prix Stecke

Post by zaphod »

love the idea (and racing)!!!
.
.
.
Image
User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Nürburgring Grand-Prix Stecke

Post by mrapple »

Yes, hopefully this can be made into a map too!
Image
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Re: Nürburgring Grand-Prix Stecke

Post by yarro »

I just need to convert into a bzfworld or wings format. To get it working I don't have a good environment as I can't run BZ test launcher on Windows 7. So I'll just post as an object and not a map as soon as I can, in the next couple of days or so.

Anyone interested can play with scale. If you size 1 to 1 and then 1600 to one in a large world it should be OK as long as the object is centered oriented right axis.

So I can't test and I'll release on some copy left or open source liscence when I get back home to my PC.
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Re: Nürburgring Grand-Prix Stecke

Post by yarro »

Hi again, I'm releasing the track as a BZW map object
Nürburgring Grand-Prix Stecke by http://my.bzflag.org/bb/viewtopic.php?f=66&t=16840 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
There is a neat licence generator at http://creativecommons.org/choose
You will have to tweak it as I'm not sure how it is showing up in the world and couldn't double check it.
BZ_Nurburgring_Grand-Prix_Stecke.bzw
(218.14 KiB) Downloaded 193 times
Nurburgring_Grand-Prix_Stecke.wings
(114.16 KiB) Downloaded 196 times
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Re: Nürburgring Grand-Prix Stecke

Post by yarro »

If you want to make the model usable in a bzw check out this post
http://stats.bzflag.org/bb/viewtopic.php?f=65&t=15338
I will try to fix the orientation issues and put the file here but since I cannot test on win 7 with the bztestlauncher then you still may need to do some scaling, rotation, etc.
If I cam figure out how to sets without testlauncher I may have more luck.
Another problem is that there seems to be grouping going as that is the error I get in test launcher but the object is not grouped in the editor so I'm not sure what is happening.
User avatar
Agent West
Private First Class
Private First Class
Posts: 318
Joined: Thu Jan 31, 2008 1:32 pm

Re: Nürburgring Grand-Prix Stecke

Post by Agent West »

wings (or the conversion) divided the surface into billions of tiny triangles. any way you can reduse them back to just one surface?
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Re: Nürburgring Grand-Prix Stecke

Post by yarro »

I would save your model to a mesh .obj file and then convert it to a .bzw, the forum did not allow an upload of the .obj file format. Also try smoothing normals as that may help get rid of angular road edges. Another thought is your world might need to be 2000 square units or even much larger to say 5000 to show model at a more correct scale.
User avatar
Cobra_Fast
Dev Monkey
Dev Monkey
Posts: 322
Joined: Sat Oct 07, 2006 11:51 am
Location: Germany
Contact:

Re: Nürburgring Grand-Prix Stecke

Post by Cobra_Fast »

Just for the record, it's called "Strecke" or more properly "Rennstrecke", but not "Stecke" which doesn't even exist as a noun in german language.
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Re: Nürburgring Grand-Prix Stecke

Post by yarro »

Thanks, I'll update the world name when I release it. I just cut and pasted from a site on grand prix race tracks that showed outlays. I'm sure your correct though.
User avatar
blast
General
General
Posts: 4931
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: Nürburgring Grand-Prix Stecke

Post by blast »

.obj files are allowed, though limited to 1MB in size.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image
User avatar
yarro
Private First Class
Private First Class
Posts: 84
Joined: Sat Oct 23, 2004 3:51 pm
Location: NH, USA

Here is the final result (so far)

Post by yarro »

Nurburgring Grand Prix Rennstrecke.zip
(94.96 KiB) Downloaded 158 times
bzfi0010.png
(93.13 KiB) Not downloaded yet
3.png
(87.64 KiB) Not downloaded yet
1.png
(105.71 KiB) Not downloaded yet
I finally had time to get a working racetrack mesh object in a BZWorld file. Just a track and no world furniture as yet. Think I will put it in a game in a bit. Here it is if you want to try it out or include it in yours. :mrgreen:

I'll add screen shots when I have a moment, anyone know the best way to get a shot or movie capture?


Nurburgring Grand Prix Rennstrecke by yarro is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Post Reply