Teleporters
Teleporters
If I add a teleporter link, and do not specify :f or :b, will it work both ways, or not at all?
Re: Teleporters
Not at all, because you're not specifying a destination. Why don't you try it out?
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Teleporters
At least in 2.0.x, you have to use four links to completely link two teleporters (both sides, both directions). I think 2.99.x/3.0.0 had some shortcut to make a link go both ways.
- ahs3
- Private First Class
- Posts: 327
- Joined: Sun Mar 04, 2007 8:33 pm
- Location: Press '/' to search
- Contact:
Re: Teleporters
you can also do:
Which will link randomly between back and front if that matters you need to specify direction.
Code: Select all
link
from telebase:*
to teletop:*
end
Re: Teleporters
oh, thankyou.
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
Hm... ok, this is really interesting, and now my teleporters link are working. But the teleporters aren't black as they are normally in most of the map (i mean the color), but they are transparent... Why?
Re: Teleporters
Well, what did you change?
Re: Teleporters
Will teleporters ever be able to be defined in a group?
Lag makes me miss all of the good stuff.
And random bans..........
And random bans..........
Re: Teleporters
I think that is possible in 3.0/2.99.x. So, it depends if BZFlag 3 ever gets released.
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
blast, what do you mean for "what do you change"? I have modified my link like this:
and now all are working, bur when i play, the teleporter aren't "normal", I can see all the stuff behind them, instead of the normal black color... And I don't understand why, I have also downloaded the HiX map to see how the link teleporter are structured, but are exactly like my map file
Code: Select all
link
from teleporter_149:f
to teleporter_150:f
end
link
from teleporter_150:f
to teleporter:149:f
end
link
from teleporter_149:b
to teleporter_150:b
end
link
from teleporter_150:b
to teleporter_149:b
end
Re: Teleporters
I can always see stuff behind them... they are semi-transparent, not black.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
Yes, I was imprecise, the teleporters normally are semi-transparent, but not invisible: I can see only the "frame" with yellow and black stripes... I don't know how define it in English . I usually see teleporters semi-transparent colored of black with a this color that moves... But I can see something! Right?
Re: Teleporters
I think you mean that it's gone from translucent to transparent. Right?
Post a screenshot of what it looks like to you.
Post a screenshot of what it looks like to you.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Teleporters
I mean exactly what I said. You said that the look of the teleporters changed. Stuff doesn't just magically change without someone making a change, so I was asking WHAT you changed in your map.Fox in the Fog wrote:blast, what do you mean for "what do you change"?
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
Re: Teleporters
You may not have realized that you changed something, but you definitely did. Whatever you changed probably did it.Fox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
Re: Teleporters
You said right there that you changed something .......Fox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
So, what I have probably changed, that can make this problem to tele? The only thing I have add are the link...
Re: Teleporters
My guess is you did something wrong one of those timesFox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
Hm, yes probably... but I have added the teleporters with BZWorkbench... the link manually
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
Code: Select all
#--Teleporter Links------------------------------
link
from teleporter_249:f
to teleporter_250:f
end
link
from teleporter_250:f
to teleporter_249:f
end
link
from teleporter_249:b
to teleporter_250:b
end
link
from teleporter_250:b
to teleporter_249:b
end
#--Unused Data-----------------------------------
Last edited by fox in the fog on Fri Apr 22, 2011 3:06 pm, edited 1 time in total.
Re: Teleporters
Do you have LinkMaterial defined as being transparent? Really without seeing your all of your map code there is NOTHING more we can do.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
Code: Select all
#--World-----------------------------------------
world
# name
size 400.000000
flagHeight 0.000000
# noWalls
end
#--Options---------------------------------------
options
-c
-j
+r
-ms 3
-mp 0,6,6,6,6,10
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-set _angleTolerance 0.008
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-set _flagHeight 0.000000
-set _notRespondingTime 10
-set _updateThrottleRate 200.0
-set _worldSize 400.000000
end
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name LinkMaterial
red limits 0.000000 0.250000
red sinusoid 2.000000 0.000000 1.000000
green limits 0.000000 0.250000
green sinusoid 2.000000 0.666667 1.000000
blue limits 0.000000 0.250000
blue sinusoid 2.000000 1.333330 1.000000
alpha limits 0.750000 0.750000
end
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name LinkMaterial
scale 0.000000 0.000000 0.000000 0.000000
spin 0.000000
shift 0.000000 -0.050000
center 0.000000 0.000000
fixedscale 0.000000 0.000000
fixedspin 0.000000
fixedshift 0.000000 0.000000
fixedcenter 0.000000 0.000000
end
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material
name LinkMaterial
dyncol LinkMaterial
notextures
nolighting
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 0.000000 0.000000 0.000000 0.500000
specular 0.000000 0.000000 0.000000 1.000000
emission 1.000000 1.000000 1.000000 1.000000
shininess 0.000000
alphathresh 1.000000
addtexture telelink
texmat LinkMaterial
end
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position -330.000000 -81.000000 0.000000
size 8.000000 8.000000 6.000000
end
pyramid
name pyramid_241
position 330.000000 81.000000 0.000000
size 8.000000 8.000000 6.000000
end
pyramid
name pyramid_241
position 330.000000 -81.000000 0.000000
size 8.000000 8.000000 6.000000
end
pyramid
name pyramid_245
position -350.000000 350.000000 0.000000
size 26.000000 22.000000 18.000000
end
pyramid
name pyramid_245
position 350.000000 -350.000000 0.000000
size 26.000000 22.000000 18.000000
end
pyramid
name pyramid_245
position -350.000000 -350.000000 0.000000
size 26.000000 22.000000 18.000000
end
pyramid
name pyramid_245
position 350.000000 350.000000 0.000000
size 26.000000 22.000000 18.000000
end
teleporter
name teleporter_249
position -300.000000 380.000000 0.000000
rotation -90.000000
size 0.500000 10.000000 8.000000
border 1.000000
end
teleporter
name teleporter_250
position 300.000000 -380.000000 0.000000
rotation 90.000000
size 0.500000 10.000000 8.000000
border 1.000000
end
base
name base_258
position -1.000000 380.000000 0.000000
size 20.000000 20.000000 10.000000
color 2
end
box
name box_259
position -1.000000 400.000000 0.000000
size 30.000000 45.000000 5.000000
end
base
name base_260
position 1.000000 -380.000000 0.000000
size 20.000000 20.000000 10.000000
color 3
end
arc
name arc_261
position -388.000000 75.000000 0.000000
size 12.000000 12.000000 6.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_261
position -388.000000 -75.000000 0.000000
size 12.000000 12.000000 6.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_261
position 388.000000 -75.000000 0.000000
size 12.000000 12.000000 6.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_261
position 388.000000 75.000000 0.000000
size 12.000000 12.000000 6.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
pyramid
name pyramid_265
position -28.000000 -367.000000 0.000000
size 6.000000 6.000000 45.000000
end
pyramid
name pyramid_265
position 28.000000 367.000000 0.000000
size 6.000000 6.000000 45.000000
end
pyramid
name pyramid_267
position 31.000000 -372.000000 0.000000
size 9.000000 9.000000 8.000000
end
pyramid
name pyramid_267
position 41.000000 -362.000000 0.000000
size 8.000000 8.000000 5.000000
end
pyramid
name pyramid_267
position -31.000000 372.000000 0.000000
size 9.000000 9.000000 8.000000
end
pyramid
name pyramid_267
position -41.000000 362.000000 0.000000
size 8.000000 8.000000 5.000000
end
pyramid
name pyramid_263
position -372.500000 320.000000 0.000000
size 4.000000 4.000000 60.000000
end
pyramid
name pyramid_263
position 372.500000 -320.000000 0.000000
size 4.000000 4.000000 60.000000
end
arc
name arc_265
position -82.000000 320.000000 0.000000
size 10.000000 10.000000 4.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_265
position 82.000000 -320.000000 0.000000
size 10.000000 10.000000 4.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_265
position 82.000000 320.000000 0.000000
size 10.000000 10.000000 4.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_265
position -82.000000 -320.000000 0.000000
size 10.000000 10.000000 4.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
pyramid
name pyramid_269
position -181.000000 -220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position -171.000000 -220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position -181.000000 220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position -171.000000 -220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position -171.000000 220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position 171.000000 220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position 181.000000 220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position 171.000000 -220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_269
position 181.000000 -220.000000 0.000000
size 3.000000 3.000000 4.000000
end
pyramid
name pyramid_278
position 335.000000 -86.000000 0.000000
size 2.000000 2.000000 55.000000
end
pyramid
name pyramid_278
position -335.000000 86.000000 0.000000
size 2.000000 2.000000 50.000000
end
pyramid
name pyramid_278
position -335.000000 -86.000000 0.000000
size 2.000000 2.000000 55.000000
end
pyramid
name pyramid_278
position -335.000000 86.000000 0.000000
size 2.000000 2.000000 55.000000
end
pyramid
name pyramid_278
position 335.000000 86.000000 0.000000
size 2.000000 2.000000 55.000000
end
pyramid
name pyramid_284
position -80.000000 -320.000000 0.000000
size 4.500000 4.500000 40.000000
end
pyramid
name pyramid_284
position 80.000000 320.000000 0.000000
size 4.500000 4.500000 40.000000
end
pyramid
name pyramid_284
position 80.000000 -320.000000 0.000000
size 4.500000 4.500000 40.000000
end
pyramid
name pyramid_284
position -80.000000 320.000000 0.000000
size 4.500000 4.500000 40.000000
end
pyramid
name pyramid_214
position 390.000000 -80.000000 0.000000
size 15.000000 10.000000 10.000000
end
pyramid
name pyramid_214
position -390.000000 80.000000 0.000000
size 15.000000 10.000000 10.000000
end
pyramid
name pyramid_214
position -390.000000 -80.000000 0.000000
size 15.000000 10.000000 10.000000
end
pyramid
name pyramid_214
position 390.000000 80.000000 0.000000
size 15.000000 10.000000 10.000000
end
pyramid
name pyramid_218
position 211.000000 -300.000000 0.000000
size 10.000000 10.000000 20.000000
end
pyramid
name pyramid_218
position -211.000000 -300.000000 0.000000
size 10.000000 10.000000 20.000000
end
pyramid
name pyramid_218
position 211.000000 300.000000 0.000000
size 10.000000 10.000000 20.000000
end
pyramid
name pyramid_218
position -211.000000 300.000000 0.000000
size 10.000000 10.000000 20.000000
end
pyramid
name pyramid_222
position 137.500000 -12.500000 0.000000
size 3.000000 3.000000 60.000000
end
pyramid
name pyramid_222
position -137.500000 -12.500000 0.000000
size 3.000000 3.000000 60.000000
end
pyramid
name pyramid_222
position -137.500000 12.500000 0.000000
size 3.000000 3.000000 60.000000
end
pyramid
name pyramid_222
position 137.500000 12.500000 0.000000
size 3.000000 3.000000 60.000000
end
pyramid
name pyramid_226
position 370.000000 -23.000000 0.000000
size 4.000000 3.000000 60.000000
end
pyramid
name pyramid_226
position -370.000000 -23.000000 0.000000
size 4.000000 3.000000 60.000000
end
pyramid
name pyramid_226
position -370.000000 23.000000 0.000000
size 4.000000 3.000000 60.000000
end
pyramid
name pyramid_226
position 370.000000 23.000000 0.000000
size 4.000000 3.000000 60.000000
end
pyramid
name pyramid_230
position -318.000000 -318.000000 0.000000
size 6.000000 6.000000 30.000000
end
pyramid
name pyramid_230
position 318.000000 318.000000 0.000000
size 6.000000 6.000000 30.000000
end
sphere
name sphere_232
position -30000000.000000 -367.000000 0.000000
size 6.000000 6.000000 6.000000
divisions 16
end
arc
name arc_233
position -27.000000 -378.000000 0.000000
size 8.000000 8.000000 7.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_233
position 27.000000 378.000000 0.000000
size 8.000000 8.000000 7.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
pyramid
name pyramid_235
position -18.500000 -146.000000 0.000000
size 4.000000 4.000000 15.000000
end
pyramid
name pyramid_235
position -18.500000 146.000000 0.000000
size 4.000000 4.000000 15.000000
end
pyramid
name pyramid_235
position 18.500000 146.000000 0.000000
size 4.000000 4.000000 15.000000
end
pyramid
name pyramid_235
position 18.500000 -146.000000 0.000000
size 4.000000 4.000000 15.000000
end
pyramid
name pyramid_230
position 318.000000 -318.000000 0.000000
size 6.000000 6.000000 30.000000
end
pyramid
name pyramid_230
position -318.000000 318.000000 0.000000
size 6.000000 6.000000 30.000000
end
box
name box_241
position 256.000000 293.000000 8.000000
rotation 23.000000
size 50.000000 5.000000 1.000000
end
box
name box_241
position -256.000000 -293.000000 8.000000
rotation 20.000000
size 50.000000 5.000000 1.000000
end
pyramid
name pyramid_243
position -256.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -248.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -264.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -240.000000 -293.000000 0.000000
size 3.000000 3.000000 15.000000
end
pyramid
name pyramid_243
position -272.000000 -293.000000 0.000000
size 3.000000 3.000000 15.000000
end
pyramid
name pyramid_243
position 272.000000 293.000000 0.000000
size 3.000000 3.000000 15.000000
end
pyramid
name pyramid_243
position 264.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 256.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 248.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 240.000000 293.000000 0.000000
size 3.000000 3.000000 15.000000
end
arc
name arc_255
position 220.000000 277.000000 8.000000
size 12.000000 12.000000 1.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_255
position -220.000000 -277.000000 8.000000
size 12.000000 12.000000 1.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_255
position 220.000000 -277.000000 8.000000
size 12.000000 12.000000 1.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
arc
name arc_255
position -220.000000 277.000000 8.000000
size 12.000000 12.000000 1.000000
divisions 16
angle 360.000000
ratio 1.000000
texsize -8.000000 -8.000000 -8.000000 -8.000000
end
pyramid
name pyramid_243
position -272.000000 293.000000 0.000000
size 3.000000 3.000000 15.000000
end
pyramid
name pyramid_243
position -264.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -256.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -248.000000 293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position -240.000000 293.000000 0.000000
size 3.000000 3.000000 15.000000
end
box
name box_241
position -256.000000 293.000000 8.000000
rotation -20.000000
size 50.000000 5.000000 1.000000
end
pyramid
name pyramid_243
position 272.000000 -293.000000 0.000000
size 3.000000 3.000000 15.000000
end
pyramid
name pyramid_243
position 264.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 256.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 248.000000 -293.000000 0.000000
size 3.000000 3.000000 8.000000
end
pyramid
name pyramid_243
position 240.000000 -293.000000 0.000000
size 3.000000 3.000000 15.000000
end
box
name box_241
position 256.000000 -293.000000 8.000000
rotation -20.000000
size 50.000000 5.000000 1.000000
end
#--Teleporter Links------------------------------
link
from teleporter_249:f
to teleporter_250:f
end
link
from teleporter_249:b
to teleporter_250:b
end
link
from teleporter_250:f
to teleporter_249:f
end
link
from teleporter_250:b
to teleporter_249:b
end
#--Unused Data-----------------------------------
Re: Teleporters
As I said.... it is your LinkMaterial... remove this stuff and tell me what happens...
Code: Select all
#--Dynamic Colors--------------------------------
dynamicColor
name LinkMaterial
red limits 0.000000 0.250000
red sinusoid 2.000000 0.000000 1.000000
green limits 0.000000 0.250000
green sinusoid 2.000000 0.666667 1.000000
blue limits 0.000000 0.250000
blue sinusoid 2.000000 1.333330 1.000000
alpha limits 0.750000 0.750000
end
#--Texture Matrices------------------------------
texturematrix
name LinkMaterial
scale 0.000000 0.000000 0.000000 0.000000
spin 0.000000
shift 0.000000 -0.050000
center 0.000000 0.000000
fixedscale 0.000000 0.000000
fixedspin 0.000000
fixedshift 0.000000 0.000000
fixedcenter 0.000000 0.000000
end
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
I have to delete all this:
so I will delete Dynamic Colors and texture Matrices... Ok
Code: Select all
#--Dynamic Colors--------------------------------
dynamicColor
name LinkMaterial
red limits 0.000000 0.250000
red sinusoid 2.000000 0.000000 1.000000
green limits 0.000000 0.250000
green sinusoid 2.000000 0.666667 1.000000
blue limits 0.000000 0.250000
blue sinusoid 2.000000 1.333330 1.000000
alpha limits 0.750000 0.750000
end
#--Texture Matrices------------------------------
texturematrix
name LinkMaterial
scale 0.000000 0.000000 0.000000 0.000000
spin 0.000000
shift 0.000000 -0.050000
center 0.000000 0.000000
fixedscale 0.000000 0.000000
fixedspin 0.000000
fixedshift 0.000000 0.000000
fixedcenter 0.000000 0.000000
end