(How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??)
thank you so much for all the replays

Fox
Thank you(How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??)
Fox in the Fog wrote:ahs3, your advice was very useful, now the pyramid are colored and drive through.... Thank you.
But, what about my parentheses?Thank you(How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??)
P.S.
How get the pyramid with the normal texture (blue with streaks ecc..), but a little bit translucent?
Code: Select all
material
name pyrdiff
texture pyrwall
diffuse 1 1 1 .5 #This would be 50% translucent
end
material
name pyrgreen
texture pyrwall
diffuse green #this would be diffused green
end
Yuck meshpyrs and meshboxes are horrible, the textures always get messed up on them and require all sorts of work and texture matrixes and junk to fix, not to mention the problem of driving from a meshbox to a box (cant remember if boxes with matrefs on them have same problem or not) BTW, will that be fixed in 2.3?ahs3 wrote:there is also a problem with pyramids and boxes with material references and drivethrough, simply change it to "meshpyr" and it should work fine.
ahs3
Code: Select all
material
name bluebasebox
diffuse blue
addtexture boxwall
notexalpha
end
box
position 0 0 0
size 20 20 10
matref bluebasebox
end
Code: Select all
material
name bluebasebox
diffuse blue
addtexture boxwall
notexalpha
end
box
position 0 0 0
size 20 20 10
matref bluebasebox
end
Fox in the Fog wrote:Hm... Ok but "textured boxes" mean this?
Code: Select all
material name bluebasebox diffuse blue addtexture boxwall notexalpha end box position 0 0 0 size 20 20 10 matref bluebasebox end