noradar bumping bug
noradar bumping bug
This bug exists in both 2.0.x and 2.3.15. When noradar is set on a boxbuilding, it renders it unbumpable. I wouldn't think that setting a box 'noradar' would make bzflag convert it to a mesh, but who knows?
Re: noradar bumping bug
IRC SNIPPET;
10:53 < mdskpr> trepan: also, noradar makes boxes unbumpable
10:53 <+trepan> ?
10:54 < mdskpr> setting a box so it does not appear on the radar makes it so that you cant bump up onto it
10:54 <+trepan> ah, because they are no longer boxes; they become mesh boxes
10:54 <+trepan> and meshes do not bump
10:54 < mdskpr> ik, but why would noradar make it a mesh?
10:54 <+trepan> because it's a BzMaterial property
10:55 <+trepan> bz1 objs know nothing of such things
10:53 < mdskpr> trepan: also, noradar makes boxes unbumpable
10:53 <+trepan> ?
10:54 < mdskpr> setting a box so it does not appear on the radar makes it so that you cant bump up onto it
10:54 <+trepan> ah, because they are no longer boxes; they become mesh boxes
10:54 <+trepan> and meshes do not bump
10:54 < mdskpr> ik, but why would noradar make it a mesh?
10:54 <+trepan> because it's a BzMaterial property
10:55 <+trepan> bz1 objs know nothing of such things