Dualshock 3

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jpenguin
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Dualshock 3

Post by jpenguin »

None of the buttons seem to be recognize, connecting via bluetooth. MacOS X 10.6.8

BZFlag does see the pad (Axis works) Everything on pad works great with SuperTuxKart
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blast
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Re: Dualshock 3

Post by blast »

We use SDL for input on our Mac binaries. SuperTuxKart uses the Irrlicht engine which seems to have it's own input system.

Most of the buttons on the Dualshock 3 are also pressure sensitive, and two of the triggers are analog. It's likely that SDL doesn't support that at this time. Do any of the digital buttons (Start, Select, "PS", L3, R3) work?
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jpenguin
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Re: Dualshock 3

Post by jpenguin »

Yes, I just tried the rest of the buttons, it's surprising--
L2 & R2- work
L3 & R3- work
Select and Start- work
All 4 DPad buttons- work

I tried it with SecretMaryoChronicals (Uses SDL+CEGUI, I think) and everything seem to function there as well
And Dolphin-EMU work fine too
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blast
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Re: Dualshock 3

Post by blast »

Then you'd have to compare their usage of SDL with ours.
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Alexander LAW
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Re: Dualshock 3

Post by Alexander LAW »

The issue related to the joystick buttons assignment.
Here you can see that the Sixaxis Dualshock buttons use id's up to 16.
http://ps3.jim.sh/sixaxis/usb/
But bzflag supports only 12 joystick buttons (after the revision http://bzflag.svn.sourceforge.net/viewv ... sion=22395).
And if you add next 4 buttons (13..16), it will support all the Sixaxis buttons too.
If it would be helpful, I can prepare the patch.
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JeffM
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Re: Dualshock 3

Post by JeffM »

the code in svn should already be updated to support 16 buttons
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Alexander LAW
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Re: Dualshock 3

Post by Alexander LAW »

I can't see such revision there yet:
http://bzflag.svn.sourceforge.net/viewv ... e&view=log
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JeffM
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Re: Dualshock 3

Post by JeffM »

My bad, I knew we updated the buttons, but it was 12 not 16.
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