1.10.4 screenshots with alternate textures enabled:big imgs

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JeffM
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1.10.4 screenshots with alternate textures enabled:big imgs

Post by JeffM »

Here are some screenshots of the work I've been doing on 1.10.4. The images are big, so be ready to wait a bit.

This is a screenshot shoing the new ability to have a difrent texture per team. It can make the tanks stand out a little more.
This is an optional feature.
Image

Thanks to tupone for geting all the duck in a row :)

Here is another show showing red and green. Image

The texture repeat for the ground texture has been increased. Shown here is an alternate higher res ground texture
Image

The bottom of the tank has been raised 0.2 units to give the tank some ground clearnace. Looks a bit better I think.
Image

Players that are not hunters in rabbit games will now be drawin in orange, or use an optional hunter texture if it exists.
this is the standard texture with the orange color.
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david_v
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Post by david_v »

Great work Pat. 8) I just love these shots. The textures add much of an atmosphere I think.

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Post by widowmaker »

Looks awesome Pat! Nice work!
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Legolas
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Post by Legolas »

I like the camo. :)
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skipp
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Post by skipp »

Nice pics Pat :). Let me know where i can get this version. Only textures i have is the old ones i think spiff made for buildings and the pyrimids.
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JeffM
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Post by JeffM »

good news is Tim approved per team colred textures in the full release, so the new tank textures will be part of the standard. Also we are replacing the grass and some other textures with better ones for 1.10.4

and There will be an orange hunter texture by default as well, to help ease the "who do I kill" confusion in rabbit games.
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Post by Dracarys »

why can't I seem to see any images here?
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blast
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Post by blast »

They are large files. Did you wait for them to load? :p

They are just screenshots of 1.10.4 with the high res textures, so you could just play the game to see what it looks like.
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Post by JeffM »

the web server was down this AM. it's back now.
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