Turret Plugin Release

Expand and mod your server.
trpted
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Re: Turret Plugin Release

Post by trpted »

What are the steps for this?

For example i point to https://github.com/allejo/AllHandsOnDec ... /README.md they have How to Compile step-by-step.

Thank you
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allejo
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Re: Turret Plugin Release

Post by allejo »

trpted wrote:What are the steps for this?

For example i point to https://github.com/allejo/AllHandsOnDec ... /README.md they have How to Compile step-by-step.

Thank you
I haven't attempted to compile this plug-in in a while, but the process would be the same as I specified in my README for that plug-in. Download the source files and the appropriate Makefiles needed and you'd be able to compile it just like any other plug-in.
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Zehra
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Re: Turret Plugin Release

Post by Zehra »

The API has been updated for new server shots, hence this plug-in has been updated to support the API changes.
Some minor changes and updates were made:
  • Fixed getCallsign function memory leak.
  • Removed lifetime option (as per shot lifetime is no longer supported by the API).
  • Removed shotTracker. (API changes make it so we do not need to track all shots.)
  • Merged common, TurretEjector, TurretZone and TurretWeapon files into Turret.cpp
  • Merged several events and also added break to case instances where it was needed.
  • Cleaned up duplicate/unneeded headers.
turretplugin.cpp
Turret plug-in for 2.4.x with updated shot API. (Min BZFS version: 2.4.14)
(33.8 KiB) Downloaded 88 times
Do note you will need to use BZFS version 2.4.14 or above for this plug-in to work.

-Zehra
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The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
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