Security Whitepaper on BZFlag?

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Zehra
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Security Whitepaper on BZFlag?

Post by Zehra » Fri Dec 25, 2015 3:53 pm

Has there ever been a whitepaper on the security on BZFlag?
If not I would like to see whether or not there would be support for such an idea.
It could be published in a PDF format for easy viewing.
depending on the level of interest I may write a sample for viewing.
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
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Re: Security Whitepaper on BZFlag?

Post by blast » Fri Dec 25, 2015 10:20 pm

What would be the goal of that? I'd think the time spent doing that would be more useful in actually fixing issues.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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Re: Security Whitepaper on BZFlag?

Post by Zehra » Fri Dec 25, 2015 10:46 pm

The main goal would be to say how many issues were resolved and how many have yet to be fixed.
Also the white paper is meant to show progress that is being made, such as this GUI improvements .
And also meant to list theoretical issues that may emerge, so that they could be solved before any potential issues emerge.
There also would be two versions, one for the public the other for admins, dev, programmers, etc..
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

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Re: Security Whitepaper on BZFlag?

Post by JeffM » Sun Dec 27, 2015 9:41 pm

Here is a youtube video that illustrates BZFlag's overall networking structure and security model.

https://www.youtube.com/watch?v=3ZcNXe20dXI

it should have the same value as several long whitepapers.

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Re: Security Whitepaper on BZFlag?

Post by Zehra » Mon Dec 28, 2015 1:41 am

What I got was this "HD Banned Xbox Commercial" ?
was that the right link?
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

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Re: Security Whitepaper on BZFlag?

Post by JeffM » Mon Dec 28, 2015 4:28 am

Yup, it perfectly describes BZFlags networking protocol.

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Re: Security Whitepaper on BZFlag?

Post by Zehra » Mon Dec 28, 2015 3:33 pm

Ah, now I get it, just wanted to make sure.
The BZFlag network is based highly on distributed processing(and or Parallel computing).
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

See where I've last been active at Strayers.

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Re: Security Whitepaper on BZFlag?

Post by JeffM » Mon Dec 28, 2015 5:09 pm

oh god no. It's based on blind trust and 1985 networking ideas.

It's a LAN game that some fool put on the internet.

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Re: Security Whitepaper on BZFlag?

Post by blast » Sun Jan 03, 2016 5:25 pm

The game's security model is still largely based on being able to go punch someone if they were cheating (which was possible when it was a LAN only game). It hasn't evolved all that much since. So, there is far too many decisions being made by each client (did I get shot? should I die?) instead of the server.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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