Looking for testers of a networking tech demo

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JeffM
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Looking for testers of a networking tech demo

Post by JeffM »

I am looking for some people to test a technology demonstrator for more a traditional multiplayer networking setup.
This is not a version of BZFlag, it is a different program built upon a completely different technology stack, but it still involves driving around and shooting stuff.

I have made a download page with zip files for the 3 major OSs.
https://www.hyperdrive.tech/mk5/dl/

I need people to download the program and try playing it multiplayer, on all 3 platforms.

The game itself is quite simple, drive around with WADS or the arrow keys, turn with the mouse and shoot people with mouse button 1. Space jumps for a short bit. Pods blow up after they are shot for a bit, and re-spawn is automatic.
Escape quits.

Networking uses port 7777, and a client can host a game and play it at the same time.

Mainly I'm looking for opinions how how it performs, and what problems people have using it. Based on input I'll make changes so testing can continue. My initial goal is to focus on performance and feature set over graphics and GUI.
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trpted
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Re: Looking for testers of a networking tech demo

Post by trpted »

Why only 64bit?

Are you going to offer 32bit too? And only if so, how soon?

Thank you
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JeffM
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Re: Looking for testers of a networking tech demo

Post by JeffM »

What OS are you still ruining 32 bit on? I didn't think that would be an issue.
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kaadmy
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Re: Looking for testers of a networking tech demo

Post by kaadmy »

Same question as trpted, I'm on Linux(Debian) and have a 32-bit machine.
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JeffM
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Re: Looking for testers of a networking tech demo

Post by JeffM »

I can build a Linux 32 bit version tonight. The target for this is modern hardware, so I can not ensure how it will run on older systems.
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Re: Looking for testers of a networking tech demo

Post by JeffM »

The page https://www.hyperdrive.tech/mk5/dl/ has been updated with a 32 bit linux build.
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trpted
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Re: Looking for testers of a networking tech demo

Post by trpted »

JeffM wrote:What OS are you still ruining 32 bit on? I didn't think that would be an issue.
More than one computer.

a) Talking about unsupported (security updates) on Windows: Have disk for Windows 98 something (98, 98SE), Installed & have disk for Windows ME, Installed & have disk for Windows XP, have disk for Windows 2003 server.

b) Talking about supported (security updates) on Windows: At least Windows 7.

c) Other than Windows, Lubuntu 14.04.4 LTS.

d) With No Macs/Apples.

--
For Windows 32 bit - I do not expect & nor want 32bit for older than Windows 7. If I were a person writing/modifying the code, likewise....

^^^^^^^^
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Re: Looking for testers of a networking tech demo

Post by trpted »

I got this error output back..

displaymanager : xrandr version warning. 1.4
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1280 x 1024
Using libudev for joystick management


Importing game controller configs
Aborted (core dumped)
0.1.2-3 is the current version that I have for xrandr on my computer. I take it, I need to update it??
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JeffM
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Re: Looking for testers of a networking tech demo

Post by JeffM »

Looks to be a problem in the engine that has been reported on 32 bit systems with older video cards/drivers. 64 bit is the most commonly suggested solution
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etigah
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Re: Looking for testers of a networking tech demo

Post by etigah »

I tried to test this, but there are a few issues:

- I can't run it multiple times on the same machine, as the first instance grabs the mouse even when it doesn't have focus.
- There is no way I found to run a server (without gui) from the command line.

A public server should be hosted so players can test it online I think.

Apart from that, the demo starts and plays smoothly on my linux machine, which is a decent gaming laptop.

I would like to know why you chose to go with Unity instead of Torque3d for instance. IIRC you have suggested torque3d before. I ask because I tried to play with the torque engine, which is open source and supports the 3 major platforms. It looked pretty good.
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JeffM
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Re: Looking for testers of a networking tech demo

Post by JeffM »

There is not currently a headless server. Testing must be done on multiple machines, That' the entire point of the test, to check real world network functionality, not 2 things running on the same machine.

Torque is not as finished as people think it is (I've owned it when it was first released for 100$). people say it supports 3 platforms, but when you dig into it, you find things like OSX support is iffy with most people asking "does anyone have this working". It's just not there yet, and generally more trouble then it's worth. Unreal4 would be a more appropriate alternative option for stability, but it doesn't really buy anyone anything.

I don't see the open source nature of an engine as a selling point, sure you can get the code and fix bugs, but then you are on a fork and have to to do your own builds and maintenance. I'd much rather have a company that fixes all that stuff for me. Getting more power really just means getting more responsibility and bookkeeping tasks.

Unity just works, and that means focusing on the game rather then engine work or OS ports. Also, 24 platform possibilities in a single build system, that ain't anything to sneeze at.
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Re: Looking for testers of a networking tech demo

Post by JeffM »

Been working on fixing the tester application based on feedback. I'm trying to make it provide a better picture of what is going on inside the game state, so I've made some changes to the menus and hud.
I'm hoping to have an update soon.

here are some videos to show the progress.

https://youtu.be/k6hGkKu-R3o
https://youtu.be/R6xaPWcCxwo
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Re: Looking for testers of a networking tech demo

Post by Pesky_UK »

Windows 64 bit.

WADS does the same as the arrow keys.
How to change weapons?

What are you planning on implementing in this?
Find our @bz_flag unofficial group chat on Telegram at https://t.me/bz_flag
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