is this a bug or not im not sure...?
i admin on a server that has the team killing penalty enabled(if you kill a teammate , you automatically blow up too) , and i noticed something that doesn't seem right .
i was playing on a CTF server and the enemy team had carried our flag close to their base but i was able to stop them from capturing our flag . i then picked up our flag an carried it all the way back to our base . but before i could drop my team flag back at our home base i accidently shot a teammate while i was trying to kill an enemy tank that had spawned nearby us . when that happened , our team flag automatically "flew" back to the point where i had first picked it up , which to my dismay was near the enemy base . the enemy easily captured our flag .
it seems to me that this is some kind of double jeopardy . i can understand the point behind the auto teamkill penalty feature , but why make the entire team suffer over an accidental TK? i would think it proper that if i TK'ed someone while carrying a team flag ...whether ours or the enemy's.. i would be destroyed , an our team flag would simply drop where i died .
yes/no?
also , as an admin i've had to ban a number of people for abusing the auto-pilot feature . spammers have found it very easy to press the "9" key(auto-pilot button) repeatedly and thereby flood everybody with auto-pilot messages from the server . is there a way ..in future releases... to limit this problem? possibly have a small indicator next to callsigns on the scoreboard that will let people know who has auto-pilot on instead of server messages . it will be less annoying , and also help server hosts an admins to enforce any No-auto pilot/bot tanks rules that they may have placed on their servers , because we are not always there to catch the auto-pilot server message and its not easy telling who is on auto-pilot or not .
one final gripe ;)
i play with keyboard controls and i kind of miss the way the respawn key was automatically binded to whatever the lock-on/identify key is set to , as it was in previous BZflag versions . its more convenient than having to look for the "i" key everytime you need to spawn again .
okay thats all =)
thanks for reading my ranting , heehe
=P
flag movement
i dont remeber exactly how it works but it only should have gone back to the middle of the map for the worst case
sceanrio...when you died..
sceanrio...when you died..
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(on servers with jumping tanks)the team flag goes to the middle of the map whenever the flag lands over an inaccessible spot , such as a pyramid , or when you drop your own team flag over an enemy's base ....
but the flag quirk does happen everytime when you TK while holding the team flag , and sends it back to the spot where you first picked up the flag...
but the flag quirk does happen everytime when you TK while holding the team flag , and sends it back to the spot where you first picked up the flag...