Can somebody provide a suitable config file/groupdb/whatever else is required to support a LAN HIX match?
Having difficulty allowing "/countdown".
Any help much appreciated.
LAN Party
- Zehra
- Survey Champion 2024
- Posts: 972
- Joined: Sun Oct 18, 2015 3:36 pm
- Location: Within the BZFS API and Beyond it
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Re: LAN Party
Hi FiringSquad,
I'm not sure if this helps, but there's some configurations I've used to start up a local server with countdown.
Localgroup.txt
BZFS options
Please note that the "pass to world file" option needs to be set to your operating system.
The options might vary a bit between operating systems, but this is the basic format which can be used for a timelimit based system.
-Zehra
I'm not sure if this helps, but there's some configurations I've used to start up a local server with countdown.
Localgroup.txt
Code: Select all
EVERYONE: +REPORT +TIMELIMIT +COUNTDOWN
VERIFIED:
LOCAL.ADMIN: +TIMELIMIT +ENDGAME
Code: Select all
-groupdb Localgroup.txt -timemanual -loadplugin TimeLimit,15,20,30 -password myPassword -p 5154 -world "PathToWorldFile.bzw"
The options might vary a bit between operating systems, but this is the basic format which can be used for a timelimit based system.
-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
- FiringSquad
- Sergeant
- Posts: 849
- Joined: Thu Jan 26, 2006 5:53 pm
- Location: Ireland
Re: LAN Party
Thx Zehra - that works just fine