101

BZFlag related only please...please attach large images
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The Noah
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Re: 101

Post by The Noah »

Island Hopping
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I've been working on a real-time stats site called BZList, please check it out! It is still in active development, so some features are missing and watch out for bugs.

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tainn
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Re: 101

Post by tainn »

Urban Jungle, was quite a nice marathon!
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optic delusion
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Re: 101

Post by optic delusion »

ONE THOUSAND ONE!
That's my post count on the forum.
You can guide a fool to logic, but you cannot make him think.
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Zehra
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Re: 101

Post by Zehra »

Once again, another 101.
101 Apocalypse.png
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-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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optic delusion
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Re: 101

Post by optic delusion »

It doesn't count on apocalypse. Too many bounties.
You can guide a fool to logic, but you cannot make him think.
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tainn
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Re: 101

Post by tainn »

optic delusion wrote: Mon Mar 30, 2020 10:56 pm It doesn't count on apocalypse. Too many bounties.
It's not just apocalypse. Some maps are way more fast-paced than others, taking a much shorter amount of time to hit 101. As such using these screenshots as a marker and attempting to equal them in value or quality is a failed investment from the start.

It is also the only - but major - reason why I'm not too fond of that sum table that displays the amount of times 101 has been hit. It is misleading, albeit correct in actual content.

I've been contemplating setting up my own thread that either blacklists or whitelists eligible maps, as I want actual time and energy investment into a game session to have a meaningful representation.
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Zehra
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Re: 101

Post by Zehra »

To clarify a few matters.
Scores from the 101 EP thread are not logged within the 101 Score Summaries leaderboard.

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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Re: 101

Post by r2d1 »

So i'll post one here too, lol.
One from FFA - Castle Ruins - Tuxee [Europe]..
At the end most people left so it was really difficult to hit 101 with no opponents :)
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tainn
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Re: 101

Post by tainn »

That has happened to me multiple times already, and I was left hanging in the 80s or even 90s. It is quite frustrating when it happens, but not much one can do!

By the way, you are free to post the same score result in both threads, should it be eligible for both. This one in specific is.
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Zehra
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Re: 101

Post by Zehra »

If someone suggests a good way of jointly tracking scores, it probably will be done.
The real difficulty with getting 101 mostly anywhere is the lack of players.
Hopefully we'll see more players in the future and more 101's.

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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tainn
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Re: 101

Post by tainn »

There is no need to complicate it. Two threads exist for a reason. If someone wants their entry to be counted on both leaderboards, they can just make a post on both threads.
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Re: 101

Post by r2d1 »

And...another one, from Purple Panzer's "QuickShot - First 2020 Map".
I hope I will not have to change my nick to r2d101 :D
This definitely belongs here since there is a TP and a geno flag.
Again only one opponent left at the end, so the TP was a bit of a help :)
Stay safe, everyone!
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kierra
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Re: 101

Post by kierra »

Second 101 on apocalypse
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"Sometimes people try to expose what's wrong with you, because they can't handle what's right about you."
"Measure your words -- they determine the distance of your relationships"
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Re: 101

Post by r2d1 »

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Quickshots again.
Reached 101 much faster with more opponents :)
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Zehra
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Re: 101

Post by Zehra »

My apologies for the delay. The leaderboard has been updated.

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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Re: 101

Post by Misadventure »

While patrolling the city one sunny Saturday afternoon
(including a long wait for players half way through)
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Zehra
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Re: 101

Post by Zehra »

Updated and added a small section to motto, so latest updates may be viewed from anywhere.

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
r2d1
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Re: 101

Post by r2d1 »

Quickshots, as usual :)
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The Noah
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Re: 101

Post by The Noah »

Coloratus
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I've been working on a real-time stats site called BZList, please check it out! It is still in active development, so some features are missing and watch out for bugs.

GitHub · Website · Get in touch · Stalk Me
User avatar
Zehra
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Re: 101

Post by Zehra »

101 on Castle Scarwall by Grue - teleport with Dimension Door! as "Okina Matara".
bzfi0048.png
101 on Castle Scarwall by Grue - teleport with Dimension Door!
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-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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netochka nezvanova
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Re: 101

Post by netochka nezvanova »

oh this thread is still going !
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