Tag Game Template - Try to expand into a full fledged game mode

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Tag Game Template - Try to expand into a full fledged game mode

Post by Zehra »

A from scratch implementation of "Tag! your it!!!" plug-in.

This plug-in and code is granted under the terms of CC0-1.0 license.

Code: Select all

// tagGame.cpp

#include "bzfsAPI.h"

class tagGame : public bz_Plugin
  virtual const char* Name(){return "TagGame[0.0.1]";}

  virtual void Init (const char* commandLine) {
    bz_debugMessage(4,"TagGame loaded");

  virtual void Event(bz_EventData *eventData ){
    if (eventData->eventType == bz_ePlayerDieEvent) {
        bz_PlayerDieEventData_V1* data = (bz_PlayerDieEventData_V1*)eventData;
        if ((data->playerID != data->killerID) && (data->killerID != BZ_SERVER)) {
          bz_sendTextMessage(BZ_SERVER,data->playerID,"TAG: You're it!");
          bz_sendTextMessage(BZ_SERVER,data->killerID,"TAG: You're not it anymore!");
    } else if (eventData->eventType ==  bz_ePlayerSpawnEvent) {
          bz_PlayerSpawnEventData_V1* data = (bz_PlayerSpawnEventData_V1*)eventData;
    } else {

  virtual void Cleanup (void) {
    bz_debugMessage(4,"TagGame unloaded");


This done within 40 lines of code and creates a very simple game mode. It can be extended or adapted into a minimalist version of Zombies, HumansVsZombies or even Rabbit Hunt/Chase.

Or even simply switch the death event to allowCap, check if it is a proper cap, deny the cap, reset the team flag, modify team(s) scores and play audio for flag capture. The result is a version of CTF without players dying on cap. (And you just need to remove the flag give on spawning.)

I hope to see some inspired to try to extend or modify this, as this basic form can be easily adapted to mostly any game mode.

Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

See where I've last been active at Strayers.
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