SpawnSave - Saves the current position for the next spawn!

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Zehra
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SpawnSave - Saves the current position for the next spawn!

Post by Zehra »

A simple plug-in which may prove useful in map testing and more.

4 simple commands:
  • /save - Help page
  • /save pos - Saves the player's current position for the next spawn.
  • /save clear - Clears the player's saved positional data.
  • /save fixed - All the player's next spawns will be here. (Unless updated/cleared.)
Link to plug-in: github.com/Zehra/SpawnSave
License: CC0-1.0

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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optic delusion
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Re: SpawnSave - Saves the current position for the next spawn!

Post by optic delusion »

I would very much like to see this functionality rolled into bzfs proper, with a new permission.
In certain cases it has quickly become indispensable while mapping. It's like "where have you been all my life?"
You can guide a fool to logic, but you cannot make him think.
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Zehra
Survey Champion 2024
Survey Champion 2024
Posts: 957
Joined: Sun Oct 18, 2015 3:36 pm
Location: Within the BZFS API and Beyond it
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Re: SpawnSave - Saves the current position for the next spawn!

Post by Zehra »

I had the idea of creating some utility plug-in for mapping and this happened to be a result of it. I think the option of more "save" points and "teleportation" are the next step for this as far as I can see.

-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.

BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
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