I'm thinking of getting one of the new Snapdragon ARM processor Windows machines.
Will BZ run on it?
BZ on Windows ARM processors?
BZ on Windows ARM processors?
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Re: BZ on Windows ARM processors?
I don't know if anyone has ever tried.
Re: BZ on Windows ARM processors?
To answer my own question - I fired up a Windows ARM vm and installed BZ - it worked.
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- Zehra
- Survey Champion 2024
- Posts: 957
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Re: BZ on Windows ARM processors?
I originally wondered if it would need to be compiled for the ARM architecture, but reading your post made me think of emulation being quite likely. Most windows apps are x86 and not being able to run/use them would be problematic, thus it makes sense for some form of emulation to exist for compatibility. (Later confirmed by a quick web search.)
-Zehra
- Microsoft: Apps on ARM x86 emulation
- WindowsCentral: Your Windows apps will work on ARM
- PCMag: Microsoft's x86 64-bit emulator for ARM devices is exclusive to Windows
-Zehra
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.