The release of TITAN.txt is provided under the terms of CC0-1.0 or MIT license.
This can be considered either pseudo-code, template, sample, proof of work, proof of concept or a prototype. Nothing more.
In short, it would use a flat file system named index-main.txt and download files via wget.
Flat file notion is: keycode worldname url
Each notion is separated by a tab character.
Description: keycode is simply used to reference individual entries, worldname is used for the "name/title" of the world, url is where to download the world.
I might later revise this or actually get something working along those lines, but it's unlikely with time constraints. (Both index and tool would need to be properly built/created.)
Any and all comments, questions welcomed!
-Zehra
Early Release: Titan Prototype - BZW World Index utility
- Zehra
- Survey Champion 2024
- Posts: 972
- Joined: Sun Oct 18, 2015 3:36 pm
- Location: Within the BZFS API and Beyond it
- Contact:
Early Release: Titan Prototype - BZW World Index utility
Some useful references:
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.
Map editor and tool list (summary)
Prefab and BZW help threads index
Map releases index
Some of my BZFlag related stuff.
BZList.net Modern HTML5 server stats site.
BZFlag has a cycle every 1-3 years. Activity drops/stops and resumes some time after. It returns to 90% of what it was.
We see late in 2013, the following thread: Why are there only like 30 people playing BZFLAG at one time.
Let's say 2014 starts with 30 players:
With a cycle length of:
3 years: 2017=27 players, 2020=24 players...
2.5 years: mid-2016=27 players, 2019=24 players, mid-2021=22 players.
I think the cycles get shorter as time goes along, but the bigger issue is eventually that activity will not be able to sustain itself in the long run, as nobody waits an hour for people to show up.