You can make it rain and make the ground turn to glass, and buildings can be multi-colored!!! it's so cool. Also you can make buildings that blow up you up when you hit them!!!!
i think im missing something in it:( It won't run...It says
/Volumes/BZFlag_1.11.23/BZFlag-1.11.23.app/Contents/MacOS/bzflag; exit
dyld: /Volumes/BZFlag_1.11.23/BZFlag-1.11.23.app/Contents/MacOS/bzflag can't open library: /sw/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
logout
Sir Lance-A-Lot wrote:Hmmm...I cant seem to get a server to come up in the list in 1.11.23.
Is there some options I need to change?
Or is the list down.
I think there is some issues with special characters in callsigns. Try using only letters, and I think also exclude spaces. If the list loads, that was the problem. I'm not sure if they are going to resolve this or not.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
hmmm buildings blow you up when you hit them? not sure i like that idea..
"Those who say they have never been afraid are either lying, or their life has never amounted to much. Fear is nothing to be ashamed of. Often it makes man a better fighter, it inhances his senses, it gives him caution, and other qualities he will need. So when i am about, be wise....and fear."
nice trepan, but mabye you could make invisible landmines but mabye a pattern or a path that didn't have any that you had to find. that would be really challenging but it might be fun.
unseen/unavoidable death is the reason i added
the coloring to the radar. i've already seen bad
map designs involving unpredictable world weapons,
so i'm trying to avoid it.
assuming that i've decrypted your "sentence"
properly, how would you propose that players find
these hidden landmines? by dying? sounds like a
hoot.