It is out, go get it from http://shellshock.bzflag.bz/tmf-collaborator.html
Hope your machine can run this poly monster!
Collaborator One is Done
- Dutchrai
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Collaborator One is Done
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- ducatiwannabe
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- Memnarch
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Congradulations are deffinitely in order. I saw the map, haven't been able to play on it though, gota get back to my computer back at home... But I saw the map, and it was awesome, much better than I expected. The four different parts, which I thought would clash horribly, blend in to make one of the most beatifull maps I have ever seen. I am s-so p-p-proud of you guys... Keep up the good work, and good luck with Collaborator #2
Memnarch
Memnarch
- Dutchrai
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Lol...tx people. And no, you don't have to host it yourself. Just started a server a few minutes ago > shellshock.bzflag.bz:4502
See you out there!
See you out there!
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c1
whats kinda neat is how some sections just naturally line up with others
and none of knew what the others were doing...
some platforms and stuff are perfect leap distances
or able to sweep so platforms in case of campers...
lets see if anyone can unlock some of collaborators secrets....muwhahahhaha......
and none of knew what the others were doing...
some platforms and stuff are perfect leap distances
or able to sweep so platforms in case of campers...
lets see if anyone can unlock some of collaborators secrets....muwhahahhaha......
- Dutchrai
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Give you the secret to the cross-section jump: all sectors had to steer clear 40 units from the center line. BZFlag jump distance is 100 Units. Hence, 2x40 = 80 Units...can be jumped...lol.
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