radar silliness

BZFlag related only please...please attach large images
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

radar silliness

Post by trepan »

Silly new feature: in experimental mode, your tank
is rendered as a model when you zoom in tightly.
The radar tank treads move, the tank cloaks, resizes,
and does everything else that you'd normally see
with your current settings.

(this screenie also shows a bit of the fast radar mode)

Image
User avatar
Memnarch
Sergeant First Class
Sergeant First Class
Posts: 273
Joined: Mon Jul 05, 2004 10:42 pm
Location: Sorry, I'm a Nowhere Man
Contact:

Post by Memnarch »

Very cool, and I like the rocks, too.
Image
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

nice, suggestion: mabye you could put a red line around the tank where it would count if a bullet hits it, and mabye even the "non-graphics-existance" line on the bullets too.
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan »

Scorch, radar is basically useless by the
time you're zoomed in far enough to see
the tank model instead of a square (and
I'm not quite getting your second point.)

This is simply a frivolous visual effect.
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

ok yeah i get it :)
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

whats with the blue + before your name trep?
User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

Post by DTRemenak »

That indicates that he's been verified by the list server - e.g. that the person in the screenshot is the same trepan that posts here (or at least knows his password). There's also @, which marks admins, and -, which indicates that the user is known but unverified - like if trepan tried to play as me, but doesn't know my password.
Durandal
Private First Class
Private First Class
Posts: 17
Joined: Fri Dec 31, 2004 1:36 pm
Contact:

Post by Durandal »

Wow thats cool... I'm more interested in the rocks than the radar :D
God Of Hardware
User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Cool feature

Post by RPG »

Im more interested in the + - @ feature, nice one.
User avatar
toaster
Private First Class
Private First Class
Posts: 457
Joined: Sat Feb 21, 2004 4:44 pm

Post by toaster »

Any closer Trepan, and we'd be able to see you through the top hatch. :)
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
User avatar
Memnarch
Sergeant First Class
Sergeant First Class
Posts: 273
Joined: Mon Jul 05, 2004 10:42 pm
Location: Sorry, I'm a Nowhere Man
Contact:

Post by Memnarch »

Will there be signs to indicate cops? I really love how 2.0 is being laid out. It's very nice, congradulations to the developers.
Image
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

Yeah, sort of coming off of memnarch's idea, could cops be included as a default group in the next version as well as admins, default, registered?
brad2901
Private First Class
Private First Class
Posts: 223
Joined: Sun Sep 12, 2004 9:17 am
Location: UK
Contact:

Post by brad2901 »

DTRemenak wrote:There's also @, which marks admins.
This didn't seem to work with me. I only had + although I was an admin.
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5193
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM »

what is a cop?
ImageJeffM
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

wow, doesn't know what a cop is...

its an additional set of perms that a lot of servers use, mine has;

COP:KICK BAN BANLIST UNBAN INFO PLAYERLIST ADMINMESSAGES VETO
brad2901
Private First Class
Private First Class
Posts: 223
Joined: Sun Sep 12, 2004 9:17 am
Location: UK
Contact:

Post by brad2901 »

A cop is just set by servers, its not on all servers though.. some servers use group names like 'player-admin'.
User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG »

But if they do make cop a default group with it's own symbol, I bet Cop would be the standard, instead of player-admin.
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5193
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM »

the concept of "cop" is not ingraned into the software. All it knows about is "default", "Admin", and "registered". Every server does it's own cop system, some with more then one level of "cop" accesss. This is why it was not put into the server when I did the inital group implementation. The symbols come from the master list groups. and the only ones that can be consistnt are the ones the software knows by default. Putting a cop group in by default would limit how people could would use the permision groups.

or just make a patch and submit it.
ImageJeffM
User avatar
Memnarch
Sergeant First Class
Sergeant First Class
Posts: 273
Joined: Mon Jul 05, 2004 10:42 pm
Location: Sorry, I'm a Nowhere Man
Contact:

Post by Memnarch »

Weeell. I don't know about programing past the extent of what it is....so I wouldn't be able to make a patch. Sooo, I'll just stick with whatever is there.
Image
User avatar
chandler583
Private First Class
Private First Class
Posts: 33
Joined: Fri Jan 07, 2005 12:01 am
Location: Brenham
Contact:

Post by chandler583 »

i like the rocks and new features
Reality is nice place to visit, but i wouldn't want to live there. :)
User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG »

The rocks aren't preset objects, they're object meshes with the rock wall texture. :D Felt like I had to clarify that.
User avatar
Red Baron2
Private First Class
Private First Class
Posts: 205
Joined: Mon Mar 08, 2004 8:36 pm

Post by Red Baron2 »

so is there literally a zoom in option for radar in 2.0. as in hold down + or - and it will gradually get closer or farther? or am i just lost :lol-old:
"Those who say they have never been afraid are either lying, or their life has never amounted to much. Fear is nothing to be ashamed of. Often it makes man a better fighter, it inhances his senses, it gives him caution, and other qualities he will need. So when i am about, be wise....and fear."

-Wolf Tarlon-
brad2901
Private First Class
Private First Class
Posts: 223
Joined: Sun Sep 12, 2004 9:17 am
Location: UK
Contact:

Post by brad2901 »

Yeah there is, 4 + 5 zoom in and out.
User avatar
SGI
Private First Class
Private First Class
Posts: 513
Joined: Mon Dec 09, 2002 7:24 pm
Location: Motown, MI, USA

Post by SGI »

I dont like the rock........not a normal shape.
Bad rico from the rocks.
User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

Post by DTRemenak »

SGI wrote:I dont like the rock...Bad rico from the rocks.
I predicted you would say that the very first time I played on that map...
Post Reply