Maps with large teleporters run jerky
Maps with large teleporters run jerky
Let me start off by saying this was run on a windows server with 3 windows clients so that might be the problem right there. Anyway back the problem I created a map with 4 large teleporters 395 wide 60 high no border they were place around the edges. When ever you fired a shot the game became so jerky that you could not play has any one else ever noticed that?
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Hey Patlabor.. could you repeat that please? LoL!
well I made a map with just the big teleporters and it ran fine but on these 2 maps I have had problems I will post links here to look at I might of made some mistake but the stadium map ran fine before I added them
Blank map with teles that ran fine
http://rosemeyers.net/teletest.map
The is the stadium map with the teles
http://rosemeyers.net/stadiumnew.map
Here is another map with teles that I had issues with and is not as big it also crashed on 1.7g1 under linux
http://rosemeyers.net/whoneedsoo.map
Blank map with teles that ran fine
http://rosemeyers.net/teletest.map
The is the stadium map with the teles
http://rosemeyers.net/stadiumnew.map
Here is another map with teles that I had issues with and is not as big it also crashed on 1.7g1 under linux
http://rosemeyers.net/whoneedsoo.map