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Scorch
Private First Class
Posts: 747 Joined: Thu Sep 30, 2004 12:16 am
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by Scorch » Sat Feb 05, 2005 3:18 pm
MaxBumpHeight only works on boxes, not meshboxes, how do i fix this and what use it _noClimb?
RPG
Lieutenant, Junior Grade
Posts: 2015 Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
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by RPG » Sat Feb 05, 2005 3:50 pm
I tried setting maxBumpHeight to 50, then hit head on an object 20 units high, and I got warped to 20 units up, but I wasn't on top of the object, so I fell back down.
Scorch
Private First Class
Posts: 747 Joined: Thu Sep 30, 2004 12:16 am
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by Scorch » Sat Feb 05, 2005 4:38 pm
yes but what object was it? a box or a meshbox?
RPG
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Posts: 2015 Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
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by RPG » Sat Feb 05, 2005 5:01 pm
It was a box.
Scorch
Private First Class
Posts: 747 Joined: Thu Sep 30, 2004 12:16 am
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by Scorch » Sat Feb 05, 2005 5:48 pm
yeah see, so why does it not work on a meshbox (or does it?)?
RPG
Lieutenant, Junior Grade
Posts: 2015 Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:
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by RPG » Sat Feb 05, 2005 6:23 pm
Well at first I didn't notice I was getting bumped until I looked on the radar and everytime I hit the building I saw myself get 'bumped' up to the height of the building, but then I would fall back down again.
Scorch
Private First Class
Posts: 747 Joined: Thu Sep 30, 2004 12:16 am
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by Scorch » Sat Feb 05, 2005 7:35 pm
rpg, that is not what i am asking. i am asking why does bumping not work on meshboxes?