Camelot - Released
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot - Released
Attached is the Camelot map .bzw file (zipped). It is being hosted on louman.homelinux.net:5154, but as usual I would like to see if someone could host it on a better connection
It should be noted that this map is pretty heavy on the graphic engine and if a client is not running decent video hardware, fps will be low on this map.
There are also a few more screenshots attached.
It should be noted that this map is pretty heavy on the graphic engine and if a client is not running decent video hardware, fps will be low on this map.
There are also a few more screenshots attached.
- Attachments
-
- Camelot.zip
- Camelot Map
- (68.31 KiB) Downloaded 220 times
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- Camelot1.jpg
- Screenshot1
- (45.05 KiB) Downloaded 170 times
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- Camelot2.jpg
- Screenshot2
- (70.74 KiB) Downloaded 190 times
- M1A2AbramsTank
- Private First Class
- Posts: 251
- Joined: Sun Nov 28, 2004 10:39 pm
- Location: Midlothian, VA
LouMan,
This map is pretty cool. I like the tunnels effect, too.
One problem: takes 32 seconds on the average from "join" through download of all the textures, most about .5MB, till I get joined. Most of the time, I get "game full" after all the wait, and get dumped out. The downloadable textures are a bit large. But the stones, for example, in the textures used on the walls of the castles, are rather large. Some of them look about 3 times the size of tanks, although that could be just perspective.
I think some shrinking of textures and texture files would help.
This map is pretty cool. I like the tunnels effect, too.
One problem: takes 32 seconds on the average from "join" through download of all the textures, most about .5MB, till I get joined. Most of the time, I get "game full" after all the wait, and get dumped out. The downloadable textures are a bit large. But the stones, for example, in the textures used on the walls of the castles, are rather large. Some of them look about 3 times the size of tanks, although that could be just perspective.
I think some shrinking of textures and texture files would help.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
I have trouble with updates every time too. I have my "automatic downloads" and "connection updates" both set to "on", but it still downloads the textures every time. I tried changing them around to no avail. I am running a Windows client - does that make any difference? I wouldn't think that it would...
Any suggestions?
Any suggestions?
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot Revision 1
Attached is Revision 1 of Camelot. Changes include:
1) added normals to all vertices
2) corrected several spawn within building issues
3) sealed center tower with colored windows
There are a couple of screenshots attached as well, showing the effect of the normals, windows, etc.
1) added normals to all vertices
2) corrected several spawn within building issues
3) sealed center tower with colored windows
There are a couple of screenshots attached as well, showing the effect of the normals, windows, etc.
- Attachments
-
- CamelotR1.zip
- Camelot bzw file
- (108.15 KiB) Downloaded 196 times
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- CamelotR1-1.jpg
- Screenshot1
- (103.32 KiB) Downloaded 99 times
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- CamelotR1-2.jpg
- Screenshot2
- (110.73 KiB) Downloaded 105 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot Rev 1 - again
Oops,
Forgot a few physics settings on the previous attachment's map. Sorry - here is the 'real' Rev. 1.
Forgot a few physics settings on the previous attachment's map. Sorry - here is the 'real' Rev. 1.
- Attachments
-
- CamelotR1.zip
- Camelot Rev. 1 - again
- (108.27 KiB) Downloaded 222 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot Rev. 1, again
Oh I must be tired. Messed up again (forgot to change over texture urls) - wish I could remove my previous messages
Here, I hope, is the last post of Rev 1.
Very sorry.
Here, I hope, is the last post of Rev 1.
Very sorry.
- Attachments
-
- CamelotR1.zip
- Camelot Rev. 1 (3rd time)
- (108.22 KiB) Downloaded 207 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot Rev. 1
Ok, after talking with Master trepan, it seems that I have royally screwed up the normals in these maps. I will be going back to the drawing board with them, so, for now, Rev. 1 is defective. I will release Rev 2 when I have figured out how to correct these issues and I have thoroughly tested it. Again, sorry for the multiple msgs
I'm using the defaults in the 2.0.2 Win build:trepan wrote:toaster: what are your cache settings?
you should not have to download the same
textures each time you join that map. I get
into the server in about 2 seconds (and
that's mostly octree processing time)
Server list cache: 1 day
Cache size: 32MB
Automatic Download: On
Connection Updates: Off
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Camelot Revision 1 - Complete
As far as I can tell, I have corrected the previous errors with Rev. 1 and I have attached it for hosting purposes.
- Attachments
-
- CamelotR1.zip
- Camelot Revision 1
- (107.17 KiB) Downloaded 210 times