Camelot - Released

User made maps to use on servers.
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LouMan
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Camelot - Released

Post by LouMan »

Attached is the Camelot map .bzw file (zipped). It is being hosted on louman.homelinux.net:5154, but as usual I would like to see if someone could host it on a better connection :wink:

It should be noted that this map is pretty heavy on the graphic engine and if a client is not running decent video hardware, fps will be low on this map.

There are also a few more screenshots attached.
Attachments
Camelot.zip
Camelot Map
(68.31 KiB) Downloaded 217 times
Camelot1.jpg
Screenshot1
(45.05 KiB) Downloaded 170 times
Camelot2.jpg
Screenshot2
(70.74 KiB) Downloaded 190 times
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M1A2AbramsTank
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Post by M1A2AbramsTank »

I played the map and absolutly loved it, the only prob is the tunnel, it's hard to understand when u try to find your way after u go into the wrong teleporter.
I'm baaaaaaaaack!
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toaster
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Post by toaster »

LouMan,

This map is pretty cool. I like the tunnels effect, too.

One problem: takes 32 seconds on the average from "join" through download of all the textures, most about .5MB, till I get joined. Most of the time, I get "game full" after all the wait, and get dumped out. The downloadable textures are a bit large. But the stones, for example, in the textures used on the walls of the castles, are rather large. Some of them look about 3 times the size of tanks, although that could be just perspective.

I think some shrinking of textures and texture files would help.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
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Post by trepan »

toaster: what are your cache settings?

you should not have to download the same
textures each time you join that map. I get
into the server in about 2 seconds (and
that's mostly octree processing time)
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LouMan
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Post by LouMan »

I have trouble with updates every time too. I have my "automatic downloads" and "connection updates" both set to "on", but it still downloads the textures every time. I tried changing them around to no avail. I am running a Windows client - does that make any difference? I wouldn't think that it would...

Any suggestions?
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LouMan
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Post by LouMan »

Also, I noticed that the textures are being stored in my "C:\Documents and Settings\Owner\My Documents\My BZFlag Files\cache\http\trepan.bzflag.bz\tiles" directory - is this correct?
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RPG
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Post by RPG »

Yeah, I have images stored in my cache too but every time I go to visit the map again it re-downloads them.
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Post by trepan »

Do you have "connection updates' enabled? If so, try turning it off.
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LouMan
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Post by LouMan »

I have tried it several times with "connection updates" turned off, but it still downloads them every time. :?
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LouMan
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Camelot Revision 1

Post by LouMan »

Attached is Revision 1 of Camelot. Changes include:

1) added normals to all vertices
2) corrected several spawn within building issues
3) sealed center tower with colored windows

There are a couple of screenshots attached as well, showing the effect of the normals, windows, etc.
Attachments
CamelotR1.zip
Camelot bzw file
(108.15 KiB) Downloaded 192 times
CamelotR1-1.jpg
Screenshot1
(103.32 KiB) Downloaded 99 times
CamelotR1-2.jpg
Screenshot2
(110.73 KiB) Downloaded 105 times
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LouMan
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Camelot Rev 1 - again

Post by LouMan »

Oops,

Forgot a few physics settings on the previous attachment's map. Sorry - here is the 'real' Rev. 1. :oops:
Attachments
CamelotR1.zip
Camelot Rev. 1 - again
(108.27 KiB) Downloaded 218 times
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LouMan
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Camelot Rev. 1, again

Post by LouMan »

Oh I must be tired. Messed up again (forgot to change over texture urls) - wish I could remove my previous messages :oops: :oops:

Here, I hope, is the last post of Rev 1.

Very sorry.
Attachments
CamelotR1.zip
Camelot Rev. 1 (3rd time)
(108.22 KiB) Downloaded 204 times
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LouMan
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Camelot Rev. 1

Post by LouMan »

Ok, after talking with Master trepan, :D it seems that I have royally screwed up the normals in these maps. I will be going back to the drawing board with them, so, for now, Rev. 1 is defective. I will release Rev 2 when I have figured out how to correct these issues and I have thoroughly tested it. Again, sorry for the multiple msgs :(
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toaster
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Post by toaster »

trepan wrote:toaster: what are your cache settings?

you should not have to download the same
textures each time you join that map. I get
into the server in about 2 seconds (and
that's mostly octree processing time)
I'm using the defaults in the 2.0.2 Win build:

Server list cache: 1 day

Cache size: 32MB

Automatic Download: On
Connection Updates: Off
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
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LouMan
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Camelot Revision 1 - Complete

Post by LouMan »

As far as I can tell, I have corrected the previous errors with Rev. 1 and I have attached it for hosting purposes.
Attachments
CamelotR1.zip
Camelot Revision 1
(107.17 KiB) Downloaded 207 times
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