No Spawning
- Dumbledore
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No Spawning
How can I define a zone to make the server drop no flags on it or disallow spawning on it? I have a lot of trampolines in my map and people are complaining because they keep on spawning on tramps. It's getting annoying...
Thanks in advance for your help.
Thanks in advance for your help.
- LouMan
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See thread http://my.bzflag.org/bb/viewtopic.php?t=3746
- Dumbledore
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Yes, I've seen that, but that's not exactly what I want.
I have eight long rectangles that are arranged around a middle fighting area. Currently, there are flags in the boxes (since I made them trampolines) and you have a VERY good chance of spawning ON the trampolines. I want to make it so you CANNOT spawn on any of the trampolines at ANY time, and that there CANNOT be any flags on those rectangles.
I have eight long rectangles that are arranged around a middle fighting area. Currently, there are flags in the boxes (since I made them trampolines) and you have a VERY good chance of spawning ON the trampolines. I want to make it so you CANNOT spawn on any of the trampolines at ANY time, and that there CANNOT be any flags on those rectangles.
- Dumbledore
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...trepan wrote:There is another way... flags will never be placed on
drivethrough buildings. Use an invisible drivethrough
meshbox or an invisible custom mesh (a face region
extraction should do nicely).
I would advise only using drivethrough andCode: Select all
options +f good{2} -ms 10 -j +r -c -mp 0,2,2,0,0,0 end box size 300 300 10 end meshbox color 0 0 0 0 drivethrough pos 0 0 10 size 300 300 0.01 end base pos -350 -350 0 size 25 25 10 color 1 end base pos +350 +350 0 color 2 size 25 25 10 end
not drivethrough and shootthorugh (passable).
- ducatiwannabe
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- LouMan
- Chief Sgt. of Cartography
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If the drivethrough and invisible box does not prevent player spawns (not sure if it would), you can use zone definitions in your .bzw file to specify exactly where you want players to spawn. For example:
zone
position 0 0 20
size 10 10 10
team 1
end
This would create an area in the center of the map 20 units above the ground, 10 wide, 10 deep and 10 high for team 1 to spawn (red). Be sure to define an area for all teams, or all bets are off for any undefined teams.
For all teams in the same spot, it would look like:
zone
position 0 0 20
size 10 10 10
team 0 1 2 3 4
end
FYI: team 0 is rogue, team 1 is red, team 2 is green, team 3 is blue and team 4 is purple.
zone
position 0 0 20
size 10 10 10
team 1
end
This would create an area in the center of the map 20 units above the ground, 10 wide, 10 deep and 10 high for team 1 to spawn (red). Be sure to define an area for all teams, or all bets are off for any undefined teams.
For all teams in the same spot, it would look like:
zone
position 0 0 20
size 10 10 10
team 0 1 2 3 4
end
FYI: team 0 is rogue, team 1 is red, team 2 is green, team 3 is blue and team 4 is purple.
- Dumbledore
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