LegoLand Released
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Revision 1 of LegoLand
Attached is revision 1 of LegoLand. Changes:
1) Fewer WG's (2 instead of 6).
2) Shot limit on GM's.
3) Lego 'piles' scattered in map (see screenshot).
This map is currently running on louman.homelinux.net:5154, but as usual I am looking for someone to host it on a better connection
1) Fewer WG's (2 instead of 6).
2) Shot limit on GM's.
3) Lego 'piles' scattered in map (see screenshot).
This map is currently running on louman.homelinux.net:5154, but as usual I am looking for someone to host it on a better connection
- Attachments
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- LegoLandR1.zip
- bzw file
- (55.53 KiB) Downloaded 239 times
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- Lego Pile.jpg
- Screenshot
- (148.3 KiB) Downloaded 90 times
Can I take the new revision of your map, add the bases for ctf that you made up for me, incorporate my slight changes in flag count and shot counts in order to get lego pyles in my ctf too?
'Happiness is the exercise of vital powers along lines of excellence in a life affording you scope'
-Aristotle-
-Aristotle-
And a good idea we had toome1 wrote:spldart wrote: 2) Would you mind a change to something like a 2v2 or 3v3 CTF version?
...
4) Would you pretty please make the two bases on the outermost two checkered raised squares? If not I can do it
weird i had that sme idea(before your post)
'Happiness is the exercise of vital powers along lines of excellence in a life affording you scope'
-Aristotle-
-Aristotle-
-
- Private First Class
- Posts: 1400
- Joined: Sun Feb 06, 2005 5:40 pm
- Location: Somewhere over there.
yeah we did, though nither of us knew it was "we" until nowspldart wrote:And a good idea we had toome1 wrote:spldart wrote: 2) Would you mind a change to something like a 2v2 or 3v3 CTF version?
...
4) Would you pretty please make the two bases on the outermost two checkered raised squares? If not I can do it
weird i had that sme idea(before your post)
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
LegoLand Revision 2
Attached is Revision 2 of the LegoLand map. The only change from Revision 1 is moving Lego conveyors along the outside edges of the map (similar to Columns and Rivers, if anyone remembers that one ) See screenshot for visual, but is best seen in motion on louman.homelinux.net:5154. Again, please feel free to host - I would very much enjoy seeing this hosted on a decent connection with more players possible.
This will most likely be the last revision of this map - I'll be moving on to a new map soon...
This will most likely be the last revision of this map - I'll be moving on to a new map soon...
- Attachments
-
- LegoLandR2.zip
- LegoLand Rev. 2 bzw file
- (57.14 KiB) Downloaded 150 times
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- LegoConveyors.jpg
- Screenshot
- (167.64 KiB) Downloaded 81 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
I have run across the same issue - the textures aren't missing, they weren't all downloaded. I am assuming you are running a windows client like me; I think it's a bug with the client.
I have found the following remedy for the time being:
If you are missing a few textures after downloading, go to the cache settings in the option menu and select "update downloads". This should download the missing textures (it works for me).
Sorry for the trouble. I have brought this up in the "bugs" portion of this forum as well.
I have found the following remedy for the time being:
If you are missing a few textures after downloading, go to the cache settings in the option menu and select "update downloads". This should download the missing textures (it works for me).
Sorry for the trouble. I have brought this up in the "bugs" portion of this forum as well.
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
LegoLand Version 3
Attached is revision 3 of the LegoLand map. After some advice from trepan and TD-Linux (thank you, BTW) I have managed to manipulate the .png and .bzw files so that there are not so many textures to download. The revised map now only requires 15 file downloads (used to be 91) and only 15k of data (used to be 162k). This should significantly speed up the join time for all players. Please visit louman.bzflag.bz:5156 for some shoot-em-up Lego action (thanks trepan!).
- Attachments
-
- LegoLandR3.zip
- LegoLand Revision 3
- (57.19 KiB) Downloaded 172 times
You may have already noticed LouMan but I just recently changed to legoland rabbit chase instead of CTF. It seems to be a popular move because I've been on first page listing at least 3 short times in the last 2 days... I was amazed to even find an occasional peep in observer cuz the team was full
I really need more bandwidth
I really need more bandwidth
'Happiness is the exercise of vital powers along lines of excellence in a life affording you scope'
-Aristotle-
-Aristotle-