Wings3D Plugin Does Not Face Sides The Right Direction
Wings3D Plugin Does Not Face Sides The Right Direction
I am making a ultra-mini THE TWO CASTLES map, probably for 1v1 or 2v2. The whole thing is done in Wings3D, as it is easier for something this small.
When I try to export from Wings3D using the plugin, many of the sides are not facing the right direction. Help?
Attached is the Wings3D file, and the exported BZW file (with a few minor hand-changes)
Settings used: Group per material, no vue d'spirit workaround, no tesselation, Export Scale: 7, Export smoothing groups, Do not export uv coordinates
When I try to export from Wings3D using the plugin, many of the sides are not facing the right direction. Help?
Attached is the Wings3D file, and the exported BZW file (with a few minor hand-changes)
Settings used: Group per material, no vue d'spirit workaround, no tesselation, Export Scale: 7, Export smoothing groups, Do not export uv coordinates
- Attachments
-
- Castle 2v2.wings
- The original Wings3D file (.wings)
- (42.41 KiB) Downloaded 266 times
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- Castle 2v2.bzw
- The BZW exported from Wings3D using the plugin (settings: Group per material, no vue d'spirit workaround, no tesselation, Export Scale: 7, Export smoothing groups, Do not export uv coordinates)
- (35.97 KiB) Downloaded 193 times
Actually, it dosen't help at all. I already did that.
My problem is that the polygons do not face the right direction. Polygons are single sided, and are invisible from one side, giving the apperarance of missing polygons.
In fact, some of the polygons don't display from either side so I wonder if they are just not rendering correctly...
My problem is that the polygons do not face the right direction. Polygons are single sided, and are invisible from one side, giving the apperarance of missing polygons.
In fact, some of the polygons don't display from either side so I wonder if they are just not rendering correctly...
I have found a solution!
Many of my faces had more than one point along the same line, like this:
That is not allowed! The faces must be split up like this:
YAY! It works perfectly!
Many of my faces had more than one point along the same line, like this:
Code: Select all
*-----*-----*
| |
*-----*-----*
Code: Select all
*-----*-----*
| | |
*-----*-----*
Another Problem
*MOVED to another thread*
- Attachments
-
- Castle 2v2.bzw
- BZW
- (37.8 KiB) Downloaded 194 times
Yeah, above that it goes straight into the hind brain and makes you do strange things, similar to subliminal advertising.TD-Linux wrote:Being the optimizer I am, I manually go through and only split the faces that I absoulutely have to. This way, my maps run at >500 FPS!
An interesting fact: Human eyes cannot perceive motion above about 60 FPS.