Bridges Map Available For Hosting
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Bridges Map Available For Hosting
I have attached the Bridges map that I am currently running on my server. Although I enjoy hosting it, I would much rather see it run on a better connection (I only have 256 kbs up). If you use this on a server, please give some sort of credit to me for the map
- Attachments
-
- Bridges.bzw
- Bridges Map
- (253.58 KiB) Downloaded 383 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Bridges Revision 3
Attached is Revision 3 of Bridges map.
Changes due to player requests/comments:
- Reduced size of 'slots' in upper buildings to prevent escape, but still allow shots from GM and laser.
- Altered mountain geometry to prevent access to upper buildings by jumping from just below the buildings through the window.
- Roof of upper building is no longer drivethrough from the inside - once a player is inside box, can't get out unless self destruct, even with wings. Only way inside is still through front window.
- Added geometry to prevent team flag drops in upper buildings from above.
- Modified laser settings such that the laser beams persist longer - makes for very interesting laser beam patterns in map and decent defense/offense against wings from upper building. Very cool, a must try.
- Modified settings for better framerate.
Changes due to player requests/comments:
- Reduced size of 'slots' in upper buildings to prevent escape, but still allow shots from GM and laser.
- Altered mountain geometry to prevent access to upper buildings by jumping from just below the buildings through the window.
- Roof of upper building is no longer drivethrough from the inside - once a player is inside box, can't get out unless self destruct, even with wings. Only way inside is still through front window.
- Added geometry to prevent team flag drops in upper buildings from above.
- Modified laser settings such that the laser beams persist longer - makes for very interesting laser beam patterns in map and decent defense/offense against wings from upper building. Very cool, a must try.
- Modified settings for better framerate.
- Attachments
-
- BridgesR3.zip
- Bridges Revision 3
- (38.63 KiB) Downloaded 327 times
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Flags inside mountain
Found the problem with the flags - in the original Bridges map, I had an inside coordinate defined for the mountain that I forgot to transfer to revision. Attached is corrected map.
- Attachments
-
- BridgesR3.zip
- Bridges Revision 3 - corrected
- (38.64 KiB) Downloaded 201 times
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Not sure what you are describing- your tank got stuck? If so, this is entirely possible above the bunker due to the sharp angles of the geometry. If so, your solution was correct - hit "del"
By the way, thanks to penguinix for the attached screenshot demonstrating the funky lasers
By the way, thanks to penguinix for the attached screenshot demonstrating the funky lasers
- Attachments
-
- bridges2.jpg
- Laser Light Show ;)
- (253.38 KiB) Downloaded 129 times
LouMan wrote:Not sure what you are describing- your tank got stuck? If so, this is entirely possible above the bunker due to the sharp angles of the geometry. If so, your solution was correct - hit "del"
By the way, thanks to penguinix for the attached screenshot demonstrating the funky lasers
if you commit suicide, on the backside of the bunker, while carrying the team flag, it(the team flag) will drop into the bunker and will be unretrievable. before, i was able to just drop the team flag over the bunker and it(the team flag) would drop into the bunker. this time i had to kill myself on the backside the bunker to get it(the team flag) to drop in.
.........you kids, get out of my tank...........
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
It is being hosted at louman.homlinux.net:5154 right now.
Grumbler - thanks for the info - I think I know how to fix this issue now. I placed an invisible plane (drivethrough) just above the peak of the bunker to prevent the team flag drops; evidently I need to place it at the same level as the lower part of the roof. Again, thanks!
Grumbler - thanks for the info - I think I know how to fix this issue now. I placed an invisible plane (drivethrough) just above the peak of the bunker to prevent the team flag drops; evidently I need to place it at the same level as the lower part of the roof. Again, thanks!
np, great map.......and considering i am usually not into wings and climbing walls with funky jumps, its pretty fun once you get going.LouMan wrote:Okay, I have lowered my flag blocking plane an it seems to be working. Please let me know if there are any more issues Thanks!
(BTW - I have forwarded the new bzw file to Thumper for update at norang - not sure when he'll get to it...)
.........you kids, get out of my tank...........