Metropolis
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Metropolis
Attached is the bzw file and screenshots for a map I just released called Metropolis. It is a city layout with underground sewers, currently in beta test on louman.homelinux.net:5154.
- Attachments
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- Metropolis.zip
- Metropolis bzw file
- (156.66 KiB) Downloaded 259 times
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- Metropolis1.jpg
- Screenshot 1
- (74.63 KiB) Downloaded 120 times
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- Metropolis2.jpg
- Screenshot 2
- (56.56 KiB) Downloaded 162 times
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Great map! I saw it on your server. Love the tunnels, only you can get stuck if you're not careful.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- Brennen The Great
- Private First Class
- Posts: 310
- Joined: Sat Mar 19, 2005 8:06 pm
- Location: MN
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Thanks for the compliments! I used the texture red_basetop.png for the manhole covers (UV mapped to fit, and colored).
By the way, I have removed the limits on the radar so that the whole map can be seen. I originally thought that it might be a good idea to limit the range of the radar, but it seems too difficult to find other players when there are only 2 or 3.
So, if you host the map, please remove or comment out the following line:
-set _radarLimit 200
Thanks again
By the way, I have removed the limits on the radar so that the whole map can be seen. I originally thought that it might be a good idea to limit the range of the radar, but it seems too difficult to find other players when there are only 2 or 3.
So, if you host the map, please remove or comment out the following line:
-set _radarLimit 200
Thanks again
- M1A2AbramsTank
- Private First Class
- Posts: 251
- Joined: Sun Nov 28, 2004 10:39 pm
- Location: Midlothian, VA
- Green Manalishi
- Private First Class
- Posts: 594
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- Location: Effingham
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Coming soon - Revision 1
Attached is a screenshot from my modeler - window textures will soon be a part of this map if all goes well.
- Attachments
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- screenshot.JPG
- Screenshot
- (146.45 KiB) Downloaded 94 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Metropolis Revision 1
Attached is Revision 1 of the Metropolis map and a few screenshots.
Some of the changes:
1) Textures, textures, textures. UV mapping, UV mapping, UV mapping. See screenshots.
2) Measures to reduce/eliminate player/flag spawn in buildings and outside of playing area.
3) The tunnel bottoms have been extruded and are much easier to drive in - tanks don't get "stuck" while driving along the wall.
4) I added a simple stoplight and a few lights on top of the towers.
5) Made a shot limit of 20 with SW.
Some of the changes:
1) Textures, textures, textures. UV mapping, UV mapping, UV mapping. See screenshots.
2) Measures to reduce/eliminate player/flag spawn in buildings and outside of playing area.
3) The tunnel bottoms have been extruded and are much easier to drive in - tanks don't get "stuck" while driving along the wall.
4) I added a simple stoplight and a few lights on top of the towers.
5) Made a shot limit of 20 with SW.
- Attachments
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- MetropolisR1.zip
- Metropolis Rev 1 bzw file
- (188.26 KiB) Downloaded 190 times
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- MetropolisRev1SS1.jpg
- Screenshot 1
- (129.12 KiB) Downloaded 81 times
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- MetropolisRev1SS2.jpg
- Screenshot 2
- (72.65 KiB) Downloaded 77 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Metropolis Revision 1.2
Attached is Metropolis revision 1.2. Made improvements to flag and player spawns and cleaned up some miscellaneous mistakes.
- Attachments
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- MetropolisR1-2.zip
- Metropolis Revision 1.2
- (184.03 KiB) Downloaded 241 times
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
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- Private
- Posts: 2
- Joined: Tue Apr 19, 2005 10:06 pm
I barely talk in the bzflag forums.
I mentioned the sewers being too dark before...Louman's working on it.
Louman, in that image that RPG posted...could you add street lines, markings on the road. If you can get those stoplights that would be sweet but would take a huge amount of FPS from polygons.
You working on the outside of the city textures background (instead of the mountains)? Hope you can do it, it would be sweet.
I mentioned the sewers being too dark before...Louman's working on it.
Louman, in that image that RPG posted...could you add street lines, markings on the road. If you can get those stoplights that would be sweet but would take a huge amount of FPS from polygons.
You working on the outside of the city textures background (instead of the mountains)? Hope you can do it, it would be sweet.