Mac os X

Discussion, updates, modifications, etc for the various map editors...
Post Reply
User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Mac os X

Post by BinarySpike » Thu Mar 31, 2005 11:48 pm

Are there any Map making tools for Mac os X??? (Mac os X runs 9 too)

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Fri Apr 01, 2005 1:13 am

there is no graphical map editor made for the mac.

there is a python "pybzedit" ( search sourceforge ), that should run on the mac.

User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Ok

Post by BinarySpike » Fri Apr 01, 2005 1:39 am

Ok!
Thanks, I don't think I have Python installed, but I can manage with text.
(man! I love this :twisted: smily I was going to make one for idev but
I didn't have time with this game I'm working on.... sign....)

User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Post by BinarySpike » Sat Apr 09, 2005 4:03 am

Just found out that pyBZEdit is graphical.......
(But, I can't get the graphical binding to work so there's no picture...)

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Sat Apr 09, 2005 6:17 am

yes pybzedit is graphical, it' is not mac specific, it is OS independent.

you need to build the python openGL bindings for mac and install them.

Deactivated User 3012
Private
Private
Posts: 1
Joined: Fri Oct 28, 2005 11:59 pm

Post by Deactivated User 3012 » Fri Jun 03, 2005 10:34 pm

why can't they just release bzedit for the mac?

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Fri Jun 03, 2005 11:51 pm

because there is no bzedit that is writen to work on the mac.
You can't release a program that does not exist.

User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

PyBZEdit

Post by Spazzy McGee » Sat Jun 04, 2005 10:45 am

You might as well just use a text editor rather than pyBZEdit on Mac OS X. It Cirtianately provides more freedom in a text editor, lol.

I don't know anyone that has compiled pyOpenGL and made it work with pyBzEdit. *sigh*

Ah anywho. It only makes boxes of pyramids and boxes. If you want the freedom of arcs and meshes use a text editor and wings 3D.

http://www.wings3d.com

and the bzw exporter

http://my.bzflag.org/bb/viewtopic.php?t=3652&


(It only works on panther though)
"Life is what happens to you while you're busy making other plans." - John Lennon

0_0_0
Private First Class
Private First Class
Posts: 39
Joined: Thu Jan 27, 2005 10:52 pm

Post by 0_0_0 » Sat Jun 04, 2005 1:54 pm

I got pybzedit working on mac, although buggy. Graphics work too.
It's not that useful though, as you cant rotate the view or rotate bojects w/the mouse. I might be able to post a screenie soon.

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Post by zaphod » Tue Jul 19, 2005 7:37 am

there is a java program called BZWorld that helps a little... it gives you a 2-dimensional top view and you can set up and align your map with boxes, pyramids and teleporters (with linking them)
the "big" rest needs to be done in a text-editor...
it's supposed to have a 3D view but doesn't work on my mac.
the author is daniel leonard and maybe we can make him do a little improvement and update on a good start ;-)

here the link to his site (with download):
http://www-etud.iro.umontreal.ca/~leona ... g/bzworld/
.
.
.
Image

Guest

Post by Guest » Tue Jul 19, 2005 8:59 am

Just downloaded it. It's kinda cool. I might make a few quick ducati style maps, which it would be good for, because you can't jump with ducati, you don't need to be able to put in objects high up - which is difficult (but possible) in the 2D view. It also doesn't do 2.0.x stuff, obviously, which still fits the old-school ducati style... :)

Expect some maps like that soon - I need a break from the hand-coding. :P

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Post by zaphod » Tue Jul 19, 2005 11:23 am

maybe we could convince the author daniel leonard (aka fork) to keep working on it?!?
but we have to "terror" him in any positive way......:)
i just sent him an email....
Last edited by zaphod on Tue Jul 19, 2005 10:24 pm, edited 1 time in total.
.
.
.
Image

User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Post by BinarySpike » Tue Jul 19, 2005 5:50 pm

Um, Zaphod? You put his e-mail on a message board!

That's like SPAM mania... (spam bots browse message boards for e-mail)


I would suggest taking it off.
hit the edit button and delete it or make it spam proof:
SP{Aat]A[Diot}coM


Rumor has it that somebody is going to make a iBZEdit...???
Does anybody know who it is? :wink:

(note the i before it... like iMac, iChat, iMovie, iTunes)

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Post by zaphod » Tue Jul 19, 2005 10:26 pm

yes binaryspike you are right...i took out the email address!!!
.
.
.
Image

User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Post by BinarySpike » Wed Jul 20, 2005 4:13 am

Ok, good...

I am a member of a board where if you do that there would be like seven posts just about SPAM and why I shouldn't put e-mails...

(So I'm sorry if I came on a little strong)


:-P

Guest

Post by Guest » Wed Jul 20, 2005 9:52 am

Uh.. I just tested a map I made with the Java thing... Rotation doesn't work and some of the positioning seemed a little off too...
:? Back to TextEdit I guess...

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Post by zaphod » Thu Jul 21, 2005 7:00 am

well ::: daniel leonard replyed to my email ::: that is what he wrote :::
For now I do not plan to work on BzWorld, I have been away from the
BzFlag community for years, though I am thinking of coming back.
that is what we all hope ::: because we need a map editor for the mac ::: enough text editing :::!
.
.
.
Image

Guest

Post by Guest » Thu Jul 21, 2005 8:12 am

It would be nice if he could just make the 2D version work, and absolutely awesome if he could make it 3D... but if not, we don't lose anything... :)

Sir_Pants
Private First Class
Private First Class
Posts: 194
Joined: Mon Mar 28, 2005 2:41 am
Location: SOMEwhere in WA

Post by Sir_Pants » Thu Jul 21, 2005 8:55 am

i dont think i could use a map editor on a mac, and handcoding is harder for me iono why, i just like to make my maps on my windows pc and then test them on mac (less errors for me), but some people don't have multiple computers....
MONKEYPANTS.COM
Image

Post Reply