BZEdit 1.6.5 Released

Discussion, updates, modifications, etc for the various map editors...
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DTRemenak
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BZEdit 1.6.5 Released

Post by DTRemenak »

BZEdit 1.6.5 has been released. This is a minor update from 1.6.4 which primarily fixes a number of bugs.

http://prdownloads.sourceforge.net/bzfl ... e?download

Changelog:
* Prompt before saving when quitting, instead of saving without asking
* Instead of just skipping options, world, dynamiccolor, texturematrix, and material blocks, store them and write them back out to the map when saving
* Fixed the saving of flipz'ed pyramids which were also passthrough (bug 1196352)
* Fixed problems which occured when many items were deleted
* Fixed some memory leaks that caused ugly graphical problems

I don't know of any additional bugs. If you know of some and how to trigger them, by all means post.
I have no intention of adding 2.0 features to bzedit. You cannot change my mind, don't try. Patches welcome ;).
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Post by Supertanker »

I have no intention of adding 2.0 features to bzedit
Thats what they all say...j/k

Nice job DT!
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Re: BZEdit 1.6.5 Released

Post by Supertanker »

DTRemenak wrote: Changelog:
* Prompt before saving when quitting, instead of saving without asking
* Instead of just skipping options, world, dynamiccolor, texturematrix, and material blocks, store them and write them back out to the map when saving
* Fixed the saving of flipz'ed pyramids which were also passthrough (bug 1196352)
* Fixed problems which occured when many items were deleted
* Fixed some memory leaks that caused ugly graphical problems
Thats what it does.
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Post by dango »

:( afta i updated my bzedit it doesn't show those bzw icons :(
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Post by ^nightmare^ »

343_Guilty_Spark wrote:
I have no intention of adding 2.0 features to bzedit
Thats what they all say...j/k
he didnt really add the features, he just made it to where you can look at maps with new features (i think)
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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Post by BIYA »

Theres a bug: All objects start at 50 50 50 position.. Please make it start at: Position 0 0 0
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Post by dartman »

How do I get it for OS X? It says ".exe". That's Windows.
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Post by A Meteorite »

dartman wrote:How do I get it for OS X? It says ".exe". That's Windows.
There is no bzedit for Mac OS X. Sorry, you're out of luck. I had to all hand code, so that's what you have to do. :(
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Post by dartman »

Egh. I guess someone else can do my 3 map ideas for me, then. I have no idea how to hand-code it, since I really need to have visuals for me to do it right. Text does nothing for me. :roll:
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Post by BIYA »

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Post by Spazzy McGee »

the absence of bzedit on mac OS X has forced me to learn how to hand code. It's not difficult (and personally, i think bzedit is kinda cheating!)
If you want help, try the bzflag wiki http://www.bzflag.org/wiki/MapMaking on mapmaking.

I also advise downloading other people's maps and seeing how they made it.

and also check out RPG's mapatorim : http://www.garrettsites.net/bzmaps/index.php
"Life is what happens to you while you're busy making other plans." - John Lennon
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Post by Guest »

Spazzy Mcgee wrote:the absence of bzedit on mac OS X has forced me to learn how to hand code. It's not difficult (and personally, i think bzedit is kinda cheating!)
If you want help, try the bzflag wiki http://www.bzflag.org/wiki/MapMaking on mapmaking.

I also advise downloading other people's maps and seeing how they made it.

and also check out RPG's mapatorim : http://www.garrettsites.net/bzmaps/index.php
I agree with all that, 100%. :D
Also check out JPA's page on some of the 2.0.x stuff you can do (which the cheaters (j/k) using BZEdit can't).
http://www.kapsi.fi/~jpa/stuff/bzw/
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Post by ^nightmare^ »

My bzedit is messed up. It was fine until i cleaned up my computer and uninstalled everything. The problem is its not showing the drivethrough; shoot through; and flipZ check boxes. ive tryed reinstalling it, but it still doents work. please help :(
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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Post by ^nightmare^ »

bzedit still has some bugs like, if the base is off the ground the height will go to one. and it doesnt show the height of the bases when it is on the ground.
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Post by dango »

attached is a picture, i have circled something in it, what is what i circled used for?

EDIT: and what is a *.omap? i did something and it gave me a .omap file
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Post by JeffM »

the groups are not used. They were a feature that was never implemented.

the omap is for a testing tool that is not used in mainline bzflag map development..
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Post by dango »

umm... i somehow got my axis to move. is this a feature or did i break it?


i preesed ceter on Z+ axis and this is what my screen looked like.
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note: the position it centered on instead of z axis was in the air
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Post by RPG »

you got your axis to move? I think your camera just moved. Right click and drag and see what happens.
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Post by dango »

RPG wrote:you got your axis to move? I think your camera just moved. Right click and drag and see what happens.

well the axis pick stayed in it's spot but the "center" was not with the axis.


and right-click and moving rotates it around the "axis" so i beleave somehow i got my axis to move
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Post by eagle »

well ive found some buttons or whatever that seems to turn the axis too,like me1,i think its just a different view :?
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Post by ^nightmare^ »

I cant download 1.6.5, theres a pop up window blocking the link (that you cant close).
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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