BZFlag 2.0.4 Released
BZFlag 2.0.4 Released
The second maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge.
The windows version is at http://prdownloads.sourceforge.net/bzfl ... e?download
Other builds are expected to be uploaded throughout the day.
The version is compatible with existing 2.0 clients and servers.
Changelog:
* Automatic team icon - Sean Morrison, Harry Keller
* Fixed server join bug when cached worlds disappear - Sean Morrison
* Prevent phantom zoned players from pausing - Sean Morrison
* Implemented multiple player hunt - Mark Thomas
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
* Fixed ban admin bug - Julio Jimenez
* Added /sendhelp command - Mike Weisenborn, Mark Thomas
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
* Inertia style indicatio no more used - Alfredo Tupone
* No more restriction on M (Momentum) flag - Alfredo Tupone
* Fixing authentication when changing callsign/password - Alfredo Tupone
* Fixing authentication when joining from command-line - Alfredo Tupone
* Executing abbreviated server command '*' terminated - Alfredo Tupone
* Getting one-line-help on server command '?' terminated - Alfredo Tupone
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
* Adding destination info to chat message log - Alfredo Tupone
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
* Better progress info when downloading textures - Garrett Padera, Jeff Myers
* Add Quake3 BSP import to modeltool - Jeff Myers
* Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
* Experimental server colorizing in server list - Frank Thilo
* Added sort options to "/replay list" and "/record list" - Mark Thomas
* Map mismatch fixed - Alfredo Tupone
* Quick server command key works better - Alfredo Tupone
* Default server side plugins added to windows build - Jeff Myers
* Include web token verification script - Garrett Padera
* Fix texture cache on windows. - Jeff Myers
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone
* Antiban works even on IP number - Alfredo Tupone
* Sort lagstat to have non-observer at the bottom - Thomas Stauer
* Authentication credential are requested asap - Alfredo Tupone
* Allow the use of game device sliders as axes on Windows - Daniel Remenak
* Directional force feedback support - Daniel Remenak
* New icon and menu arrow - Harry Keller, Jeff Myers
* Special effects for many events - Jeff Myers, Daniel Remenak
* Server-side plugin API and plugins - Jeff Myers
* Join menu displays team icon - Daniel Remenak, Harry Keller
* Implemented "-advertise" option for bzfs - Mark Thomas
* The url now does not contain the password (sent with POST) - Tupone Alfredo
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo
* Fixing client requesting lan server on some systems - Tupone Alfredo
* Observer are no more hunted - Tupone Alfredo
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
* Added beautify scores - Julio Jimenez
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann
* Shots fired over the boundary wall end at the wall - Daniel Remenak
* Increase range of radar size setting in GUI Option menu - Mark Thomas
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
* Fixed Linux name resolution (server list) problem - Sean Morrison
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
* Windows platform can switch from SDL to native - Alfredo Tupone
* Instruction for X-build from linux to windows - Alfredo Tupone
* bzflag is much less blocking with libcurl - Alfredo Tupone
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
* Fixed /set and /reset command case bug - Daniel Remenak
* Fixed crash on /ban without -banfile - Daniel Remenak
* Shot reload timer on the HUD - Daniel Remenak
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
* Players without TALK can send to the Admin group - Sean Morrison
* Fixed bzfs crash because poll kick/ban - Julio Jimenez
* Allow additional group modify permission lines - Frank Evers
* bzfs creates default groups before parsing groupdb file - Frank Evers
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers
The windows version is at http://prdownloads.sourceforge.net/bzfl ... e?download
Other builds are expected to be uploaded throughout the day.
The version is compatible with existing 2.0 clients and servers.
Changelog:
* Automatic team icon - Sean Morrison, Harry Keller
* Fixed server join bug when cached worlds disappear - Sean Morrison
* Prevent phantom zoned players from pausing - Sean Morrison
* Implemented multiple player hunt - Mark Thomas
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
* Fixed ban admin bug - Julio Jimenez
* Added /sendhelp command - Mike Weisenborn, Mark Thomas
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
* Inertia style indicatio no more used - Alfredo Tupone
* No more restriction on M (Momentum) flag - Alfredo Tupone
* Fixing authentication when changing callsign/password - Alfredo Tupone
* Fixing authentication when joining from command-line - Alfredo Tupone
* Executing abbreviated server command '*' terminated - Alfredo Tupone
* Getting one-line-help on server command '?' terminated - Alfredo Tupone
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
* Adding destination info to chat message log - Alfredo Tupone
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
* Better progress info when downloading textures - Garrett Padera, Jeff Myers
* Add Quake3 BSP import to modeltool - Jeff Myers
* Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
* Experimental server colorizing in server list - Frank Thilo
* Added sort options to "/replay list" and "/record list" - Mark Thomas
* Map mismatch fixed - Alfredo Tupone
* Quick server command key works better - Alfredo Tupone
* Default server side plugins added to windows build - Jeff Myers
* Include web token verification script - Garrett Padera
* Fix texture cache on windows. - Jeff Myers
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone
* Antiban works even on IP number - Alfredo Tupone
* Sort lagstat to have non-observer at the bottom - Thomas Stauer
* Authentication credential are requested asap - Alfredo Tupone
* Allow the use of game device sliders as axes on Windows - Daniel Remenak
* Directional force feedback support - Daniel Remenak
* New icon and menu arrow - Harry Keller, Jeff Myers
* Special effects for many events - Jeff Myers, Daniel Remenak
* Server-side plugin API and plugins - Jeff Myers
* Join menu displays team icon - Daniel Remenak, Harry Keller
* Implemented "-advertise" option for bzfs - Mark Thomas
* The url now does not contain the password (sent with POST) - Tupone Alfredo
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo
* Fixing client requesting lan server on some systems - Tupone Alfredo
* Observer are no more hunted - Tupone Alfredo
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
* Added beautify scores - Julio Jimenez
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann
* Shots fired over the boundary wall end at the wall - Daniel Remenak
* Increase range of radar size setting in GUI Option menu - Mark Thomas
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
* Fixed Linux name resolution (server list) problem - Sean Morrison
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
* Windows platform can switch from SDL to native - Alfredo Tupone
* Instruction for X-build from linux to windows - Alfredo Tupone
* bzflag is much less blocking with libcurl - Alfredo Tupone
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
* Fixed /set and /reset command case bug - Daniel Remenak
* Fixed crash on /ban without -banfile - Daniel Remenak
* Shot reload timer on the HUD - Daniel Remenak
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
* Players without TALK can send to the Admin group - Sean Morrison
* Fixed bzfs crash because poll kick/ban - Julio Jimenez
* Allow additional group modify permission lines - Frank Evers
* bzfs creates default groups before parsing groupdb file - Frank Evers
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers
- Saturos
- Art Master General
- Posts: 1111
- Joined: Mon Apr 19, 2004 2:48 pm
- Location: Berlin/Germany
- Contact:
Nice!
Will you build an Obelisk-package like you did for 2.0.2?
[Hohoho! I am in the changelog!! ]
Will you build an Obelisk-package like you did for 2.0.2?
[Hohoho! I am in the changelog!! ]
Saturos ([phagozytose] : www.phago.de)
- romfis
- Private First Class
- Posts: 215
- Joined: Tue Jan 18, 2005 6:33 pm
- Location: Österreich / Wien
- Contact:
HI
On the Final Version 2.0.4 for Windows!
what is "2.0.3.20050930-STABLE-W32VC71" ??
and the Message of the day:
* one Message #the next message is..
*Please update your client to the final 2.0.4 version.
here the screenshot:
http://www.bzflag.at/bilder/bugs/2.0.3-stable.png
Please, Help *lol*
mfg
romfis
On the Final Version 2.0.4 for Windows!
what is "2.0.3.20050930-STABLE-W32VC71" ??
and the Message of the day:
* one Message #the next message is..
*Please update your client to the final 2.0.4 version.
here the screenshot:
http://www.bzflag.at/bilder/bugs/2.0.3-stable.png
Please, Help *lol*
mfg
romfis
Code: Select all
JeffM2501 2.0.4 windows binary is on SF
JeffM2501 and posted
bryjen is still seeing 2.0.3
bryjen 2.0.3-STABLE ;)
JeffM2501 you sure?
JeffM2501 in the bin or the source?
bryjen in buildDate.cxx BZ_REV
JeffM2501 bahh
JeffM2501 yeah
JeffM2501 my bad
CIA-3 BZFlag: trepan * bzflag/src/date/buildDate.cxx: really 2.0.4
JeffM2501 commited the wrong tree for that part :)
JeffM2501 time to rebuild :)
- (Un)Guided Missile
- Private First Class
- Posts: 37
- Joined: Sun Jan 23, 2005 2:23 pm
- Location: Scotland
- Contact:
You can just download the source and compile it yourselfeagle wrote:ok,that screenshot is cool! cant w8 till 2.0.4 for mac is out
(or do as I'm doing and skipping 2.0.4 altogether, from 2.0.3 CVS to 2.0.5 CVS for me )
Cop @ Far, far, far too many servers. (How the heck am I meant to visit them all regularly?)
-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm
THANKS
Thanks to the developers for all the hard work. Great job!
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Thank you devs!! I'll be building this soon!
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
-
- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
-
- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
-
- Private First Class
- Posts: 64
- Joined: Tue May 10, 2005 6:13 pm
I'm not going to risk making a sourceforge account, partly because of family rules.
RPG AlliedArmour
I have the same thing too, tried windows firewall and everything
CATALYST
DSL MODEM
VERIZON AND EARTHLINK(yes, 2 ISPs meshed together, didn't think they could do that )
WINDOWS FIREWALL(kept on for safety purposes)
CONNECTION UPDATES ON
AUTOMATIC DOWNLOADS ON
WINDOWS XP FIREWALL EDITION
all that is the max my system will allow without breaking stuff, and ATi CATALYST is my graphics.(that explains the CATALYST thing in that list )
RPG AlliedArmour
I have the same thing too, tried windows firewall and everything
CATALYST
DSL MODEM
VERIZON AND EARTHLINK(yes, 2 ISPs meshed together, didn't think they could do that )
WINDOWS FIREWALL(kept on for safety purposes)
CONNECTION UPDATES ON
AUTOMATIC DOWNLOADS ON
WINDOWS XP FIREWALL EDITION
all that is the max my system will allow without breaking stuff, and ATi CATALYST is my graphics.(that explains the CATALYST thing in that list )
- Mozul
- Private First Class
- Posts: 9
- Joined: Wed Jan 21, 2004 11:50 pm
- Location: Redondo Beach, CA, USA
- Contact:
lockup with burrow
Hello All. I just installed BZ 2.0.4 and played at secretplace for a while. I had burrow flag and was turning and all of a sudden, I got the mouse cursor on screen and bz no longer responded. I had to Ctrl-Alt-Del to get the process killed. I was being chased, and could have been near a block or something.
- Saturos
- Art Master General
- Posts: 1111
- Joined: Mon Apr 19, 2004 2:48 pm
- Location: Berlin/Germany
- Contact:
Sorry, but what about the Obelisk-Package? Will somebody do one?
Since I was not able to compile 2.0.2 on my own (on Linux) and couldn't find a rpm which was bulilt with SDL-support I was glad to have the Obelisk-thing. It allowed me to minimze the client for example.
So... I would greatly appreciate such a package for 2.0.4.
Since I was not able to compile 2.0.2 on my own (on Linux) and couldn't find a rpm which was bulilt with SDL-support I was glad to have the Obelisk-thing. It allowed me to minimze the client for example.
So... I would greatly appreciate such a package for 2.0.4.
Saturos ([phagozytose] : www.phago.de)
- Green Manalishi
- Private First Class
- Posts: 594
- Joined: Thu Nov 18, 2004 5:54 pm
- Location: Effingham
We don't do Obelisk. The Obelisk guy (Gregor R?) does the BZFlag Obelisk packages, bug him if you want one.Saturos wrote:Sorry, but what about the Obelisk-Package? Will somebody do one?
Since I was not able to compile 2.0.2 on my own (on Linux) and couldn't find a rpm which was bulilt with SDL-support I was glad to have the Obelisk-thing. It allowed me to minimze the client for example.
So... I would greatly appreciate such a package for 2.0.4.
Mac Binary is posted
The Mac binary is now posted in the files section. The build should work on 10.2+, please report if it doesn't work for you. Thanks to CBG and menotume for narrowing down the background image selection.. save your great screenshots and submit them for future releases if you want..
A small notice of warning.. some users have already noticed problems with this version crashing on certain maps (regardless of the OS). If you run into that problem, try changing your settings (e.g. select a lower quality, disable lighting, etc) to see if you can find a setting that works. Report any results you find to the BZFlag Bug tracker on the sourceforge project site.
... enjoy!
A small notice of warning.. some users have already noticed problems with this version crashing on certain maps (regardless of the OS). If you run into that problem, try changing your settings (e.g. select a lower quality, disable lighting, etc) to see if you can find a setting that works. Report any results you find to the BZFlag Bug tracker on the sourceforge project site.
... enjoy!